Reckless Destroyer
BleedDrive enemies back with a relentless series of axe blows, increasing the enemy’s Bleed gauge.
Class · Line breaker
“Break Through. Never Break.” – the first to charge into battle and the last to leave it.
According to XLGAMES the Berserker is “the first to charge into battle, and the last to leave it”: they break enemy lines, absorb hits and strengthen allies with their war cry. They carry the legacy of Shyagon, the God of Abundance – once Ollo, a scholar of time magic who founded Gon, “the divine kingdom of gold and steel”, whose army brought down Delphinad.
Plan your Berserker build with perks per weapon, gear and Lunastones. Open the build planner →
Charge, endure, answer: bleed pressure, shield bashes and a chain that pulls enemies in.
Drive enemies back with a relentless series of axe blows, increasing the enemy’s Bleed gauge.
Bashes an enemy with your shield to knock them back, recovering a portion of the SP spent when the attack lands.
Throw a chain to pull a distant enemy in close.
Charge into the enemy line, staggering foes in your path while reducing damage taken.
Smash nearby enemies to the ground while reducing damage taken.
Controls
ControlsShattering Blow![]()
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A 3-hit light attack combo.
Inflicts Stagger on hit. The final attack inflicts Knockback.
Damage: 105% physical and 81% magic attack (sum of all hits)
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Grants Immortal and Stagger Immunity for 15 seconds.
(300 second cooldown)
Requires: Axe Proficiency
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Performs a 3-hit combo after Axe Smash.
Inflicts Knockback and increases the enemy's Poison gauge. Grants Stagger Immunity during the attack.
Damage: 503% physical and 387% magic attack (sum of all hits)
Requires: Axe Proficiency
ControlsTremor Strike
(At 12 Overpower stacks) ![]()
Reckless Destroyer grants Overpower for 30 seconds on hit.
At 12 stacks, Tremor Strike consumes all Overpower to deal heavy damage over a wide area and inflict Knockdown without costing any SP. Grants Stagger Immunity during the attack.
Tempest also grants Overpower stacks.
Requires: Reckless Destroyer
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A 3-hit heavy attack combo.
Hit 1: Swift Fatal Attack.
Hit 2: Heavy damage.
Hit 3: Slow, massive damage and Knockdown.
Damage: 157% physical and 121% magic attack (sum of all hits)
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Crashes down from the air to deal area damage.
Damage: 176% physical and 136% magic attack (sum of all hits)
Requires: Axe Smash or Barbaric Strike
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Leaps and slams down for area damage and Knockback.
Immune to Stagger during the leap.
Damage: 210% physical and 161% magic attack (sum of all hits)
Requires: Barbaric Strike
Controls(On Knockback) ![]()
Deals area damage and inflicts Stagger.
Increases the enemy's Stun gauge.
Damage: 2,149% physical and 1,652% magic attack (sum of all hits)
Requires: Barbaric Strike
Controls(On a downed target) ![]()
Leaps and stomps for area damage and Knockback.
Grants Stagger Immunity during the leap.
Damage: 314% physical and 242% magic attack (sum of all hits)
Requires: Barbaric Strike
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Blocks frontal attacks.
Usable while moving.
Cannot block Fatal Attacks.
Controls(After ) ![]()
Lets out a powerful war cry that heals, deals minor damage, and inflicts Knockback.
Grants Stagger Immunity and takes reduced damage during the shout.
Damage: 52% physical and 40% magic attack (sum of all hits)
Requires: Shield Up
Controls(While holding ) Hold ![]()
Hurls a chain that hooks into the target and pulls them in, inflicting Root for 4 seconds. Only works on human-type enemies. Does not affect bosses.
(15 second cooldown)
Damage: 11% physical and 8% magic attack (sum of all hits)
Requires: Twin Pulse
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Dodges swiftly in the chosen direction.
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Strikes upward after dodging, inflicting Knockback.
Damage: 755% physical and 580% magic attack (sum of all hits)
Requires: Evade
ControlsShield Slam![]()
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After Shield Slam, charges forward, dealing damage and inflicting Knockback.
Reduces damage taken and grants Stagger Immunity during the charge.
Can combo into Tremor Strike.
(10 second cooldown)
Damage: 1,000% physical and 850% magic attack (sum of all hits)
Requires: Physical Crit
When fully charged,Heavy Hitter's third attack can be repeated. Each additional attack triggers Overpower.
Press [Left Mouse Button] to repeat the attack.
Damage: 1,122% physical and 863% magic attack (sum of all hits)
Requires: Unbound Might
Controls(While holding ) ![]()
Bashes with the shield and inflicts Knockback. Consumes a large amount of SP, but restores some on hit.
Damage: 629% physical and 484% magic attack (sum of all hits)
Requires: Resounding Roar
The third attack of Barbaric Strike can now be charged.
Fully charging increases the damage dealt and breaks guard. Grants Stagger Immunity while charging.
Requires: Clash
ControlsBattle Cry
(Twin Pulse) ![]()
Consumes Twin Pulse to deal area damage and inflict Knockdown. Reduces damage taken and gains Stagger Immunity during the attack.
Requires: Battleborn
Allows you to equip this weapon type.
Battle Cry reduces damage taken and increases Physical Amplification for 8 seconds.
Requires: Axe Proficiency
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Battle Cry can be used with [Right Mouse Button] after the third attack of Barbaric Strike hits.
Requires: Giant's Bellow
Battle Cry increases damage dealt for 12 seconds.
Applies to self and nearby party members.
Requires: Triumphant Cry
Increases Battle Cry's damage. Hits 2 times instead of once.
Requires: Triumphant Cry
Increases Battle Cry damage while HP is 70% or higher.
This effect stacks with Brutality.
Requires: Rally or Brutality
A critical hit with Axe Smash changes the next [Left Mouse Button] to Reckless Destroyer.
Requires: Tempest or Perseverance
If Shield Slam hits shortly after a successful block, it deals additional damage and increases the enemy's Stun gauge.
Requires: Shield Slam
If Shield Slam hits shortly after a successful block, it deals additional damage and inflicts Knockdown.
Requires: Shield Slam
Battle Cry increases the enemy's Poison gauge.
Requires: Heavy Hitter
While HP is 50% or lower, increases Reckless Destroyer's damage and restores HP based on damage dealt.
Requires: Battle Cry - Poison
Inflicting Knockback with Axe skills restores SP.
Requires: Fog ATK +20
Stomp deals increased damage, with an even greater increase against non-boss enemies.
Stomp restores SP on kill.
Requires: Relentless Drive
Increases Stagger power for 8 seconds upon using Forceful Lunge. During this time, Stagger and Knockback effects can be inflicted more frequently.
Requires: Relentless Drive
Increases Stagger RES for 8 seconds upon using Battle Cry.
Requires: Brutal Crash
Battle Cry reduces the Burn, Freeze, and Shock gauge of self and party members.
Requires: Brutal Crash
Tremor Strike no longer costs SP.
Requires: Dominance or Fervent Step
Inflicting Poison with Axe skills or attacking Poisoned enemies with Poison-inflicting skills grants Twin Pulse.
Requires: Steadfast or Rousing Call
Barbaric Strike's third attack deals increased damage against enemies with HP at 50% or below.
Requires: Assured Blow
A critical hit with the first attack of Barbaric Strike makes the next Barbaric Strike start at the third attack.
Requires: Fearsome Might
Critical hits with Reckless Destroyer grant Battle Cry for 3 seconds. While active, Battle Cry costs less SP and can be used repeatedly.
Requires: Fierce Breakthrough
Reckless Destroyer triggers an additional area attack.
Requires: Overpower
Reckless Destroyer reduces damage taken for 3 seconds.
Requires: Overpower
Battle Cry grants a Pulse stack for 30 seconds. At 3 stacks, Pulse becomes Twin Pulse.
Twin Pulse periodically restores HP and significantly increases Battle Cry's HP recovery.
Requires: Shield Slam - Stun or Shield Crash
No longer grants Overpower stacks, but Tremor Strike always grants Overpower.
Requires: Final Act
Replaces Axe Smash with Reckless Destroyer.
[Left Mouse Button] now executes Reckless Destroyer, striking up to 5 times. Each attack triggers Tempest or Perseverance.
Requires: Final Act
Increases damage dealt by 2.5% while HP is 70% or higher.
Increases the Physical ATK of your equipped weapon by 10%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Increases the Magic ATK of your equipped weapon by 10%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Increases damage dealt to targets with 70% HP or higher by 5%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Increases damage dealt to targets with 40% HP or lower by 5%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Requires: Ruthless Force
Requires: Reel In
Fire and thunder: Tempered Blow charges the Meteor Hammer, and stored power is unloaded in heavy blows.
Follow a crushing blow with a burst of flame, increasing the enemy’s Burn gauge.
When Tempered Blow lands, channel the meteor’s power into the Warhammer for an even greater impact.
Release the Meteor Hammer’s stored power all at once for a swift, devastating blow.
Consume the Meteor Hammer’s stored power to unleash a barrage of strikes. The more power stored, the more attacks you unleash.
Imbue the Warhammer with stored thunder and hurl it at a distant enemy.
Controls
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A 2-hit light attack combo.
Hit 1: Knockback.
Hit 2: Knockdown.
Damage: 610% physical and 420% magic attack (sum of all hits)
ControlsShattering Blow![]()
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Combos from Shattering Blow.
Increases the enemy's Burn gauge on hit. Briefly grants Stagger Immunity.
Damage: 238% physical and 164% magic attack (sum of all hits)
Requires: Warhammer Proficiency
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A 3-hit heavy attack combo.
Hit 1: Leap attack and Guard Break.
Hit 2: Area damage. Briefly grants Stagger Immunity
Hit 3: Slow, area damage and Knockdown.
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Jumps into the air and strikes down.
Damage: 130% physical and 89% magic attack (sum of all hits)
Requires: Shattering Blow or Pulverize
ControlsShattering Blow
Hold ![]()
Unleashes a chain of explosions after Surging Heat, with each blast growing progressively larger.
Damage: 119% physical and 82% magic attack (sum of all hits)
Requires: Forged
ControlsHold ![]()
Enters a ready stance to charge an attack.
Can be charged up to Lv. 2.
While holding the input, reduces damage taken. Grants Stagger Immunity.
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Blocking without charging Power Surge triggers a quick attack that inflicts Stagger.
Damage: 610% physical and 420% magic attack (sum of all hits)
Requires: Power Surge
Controls(Power Surge Lv. 1) Release ![]()
Attacks after Power Surge Charge Lv. 1.
Reduces damage taken and grants Stagger Immunity. On hit, deals damage to nearby enemies and inflicts Knockdown.
Damage: 1,811% physical and 1,248% magic attack (sum of all hits)
Requires: Power Surge
Controls(Power Surge Charge Lv. 2) Release ![]()
Attacks after Power Surge Charge Lv. 2.
Reduces damage taken and grants Stagger Immunity. On hit, deals damage to nearby enemies and inflicts Knockdown.
Damage: 4,713% physical and 3,247% magic attack (sum of all hits)
Requires: Power Surge
ControlsPulverize (Hit 2) ![]()
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Repeats the second attack of Pulverize.
Damage: 1,829% physical and 1,261% magic attack (sum of all hits)
Requires: Bursting Force
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Dodges in the chosen direction.
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Strikes down after dodging.
The second attack inflicts Knockback.
Damage: 175% physical and 121% magic attack (sum of all hits)
Requires: Evade
ControlsRash Defense![]()
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Can be used in a combo.
Available only while Meteor Hammer is active. Consumes Meteor Hammer on use, increasing the number of attacks based on its level.
Requires: Planar Fracture or Lightning Collision
Earth Shatter's second hit combos into Surging Heat.
Damage: 238% physical and 164% magic attack (sum of all hits)
Requires: Electro Release
Controls(On a downed target) ![]()
Instantly unleashes Pulverize's third combo attack against a downed target.
Damage: 394% physical and 271% magic attack (sum of all hits)
Requires: Compression
Controls(Meteor Hammer Lv. 3) Hold ![]()
Can be used in a combo.
Tempered Blow and Devastating Blow cannot be used, but deals high damage more quickly.
Reduces damage taken and grants Stagger Immunity while in use.
Requires: Unstoppable Force II or Bursting Force II or Rupturing Force II
ControlsGalactic Impact![]()
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Deals area damage and increases the enemy's Burn gauge.
Damage: 1,885% physical and 1,299% magic attack (sum of all hits)
Requires: Galactic Impact
ControlsGalactic Impact![]()
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Charges toward an enemy and increases the enemy's Shock gauge on hit. Reduces damage taken and grants Stagger Immunity.
Damage: 1,175% physical and 810% magic attack (sum of all hits)
Requires: Galactic Impact
ControlsRash Defense![]()
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Can be used in a combo. Deals low damage but increases the enemy's Burn gauge.
Damage: 406% physical and 280% magic attack (sum of all hits)
Requires: Rapid Casting
ControlsPulverize's third attack![]()
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After the third attack of Pulverize, Devastating Blow can be used at the cost of HP instead of SP.
Damage: 4,713% physical and 3,247% magic attack (sum of all hits)
Requires: Undying Flame or Reforge or Entomb or Reconstruction
Controls(At 12 Thunder stacks) Rash Defense![]()
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Consumes all Thunder stacks to hurl the hammer, dealing heavy damage and increasing the enemy's Shock gauge.
Resonating Strike grants Thunder on hit.
Requires: Assured Ruin
Allows you to equip this weapon type.
Tempered Blow temporarily grants Meteor Hammer on hit, increasing Physical PEN and Exhaust Trigger.
Removed immediately upon sprinting or swapping weapons.
Requires: Warhammer Proficiency
Surging Heat temporarily grants Forged.
While Forged is active, Fire ATK is increased and Shattering Blow triggers an additional attack that increases Burn gauge.
Requires: Surging Heat
Landing Tempered Blow or Devastating Blow while Meteor Hammer is active grants Meteor Hammer Lv. 2, further increasing Physical PEN and Exhaust Trigger.
Requires: Meteor Hammer
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After evading, follow up with the second attack of Pulverize. Costs additional SP.
Damage: 1,097% physical and 756% magic attack (sum of all hits)
Requires: Meteor Hammer II
While Forged is active, Shattering Blow grants a Forged stack. At 5 stacks, Forged briefly becomes Blue Flame.
While Blue Flame is active, your next [Left Mouse Button] instantly activates Surging Heat, triggering two additional explosions from Canned Heat. Blue Flame is removed after the skill is used.
Requires: Canned Heat
Pulverize's initial attack refreshes the duration of Meteor Hammer Lv. 3.
Requires: Masterpiece
The second attack of Pulverize triggers an additional hit which increases the enemy's Burn gauge.
Requires: Masterpiece
The third attack of Pulverize leaves behind a fissure that erupts after a short delay, dealing area damage.
Requires: Masterpiece
Pulverize's initial attack grants a shield for a short duration.
Requires: Unstoppable Force
The third attack of Pulverize no longer costs SP.
Requires: Rupturing Force
While Forged is active, Crushing Slam consumes Forged to deal continuous damage to nearby enemies. Also increases enemy Shock gauge.
Requires: Resonating Strike
Inflicting Shock with the warhammer briefly increases Physical and Magic DEF.
Requires: Resonating Strike
Devastating Blow greatly increases Lightning ATK for a short time.
Requires: Tough Skin
Surging Heat no longer consumes Blue Flame and can be used repeatedly while Blue Flame is active.
Requires: Crackling Flame
Crackling Flame triggers one additional hit. Grants Forged on hit.
Requires: Crackling Flame
While below a certain HP threshold, maintaining Power Surge at Lv. 1 restores HP every second.
Requires: Compression
Inflicting Burn or landing Devastating Blow while Meteor Hammer Lv. 2 is active grants Meteor Hammer Lv. 3, further increasing Physical PEN and Exhaust Trigger.
Requires: Fire ATK +20
Power Surge charges faster up to Lv. 1.
Requires: Electric Cluster
Requires: Blue Flame or Evasive Assault
Greatshield already has a complete perk tree but is not playable in Early Access yet. Stats and perks may change before it unlocks.
Controls
ControlsShattering Blow![]()
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Delivers a shield combo, striking three times.
Damage: 101% physical and 126% magic attack (sum of all hits)
Controls(On a downed target) ![]()
Strikes a downed target.
Damage: 168% physical and 211% magic attack (sum of all hits)
Requires: Bastion Flurry
Controls(While holding ) ![]()
While holding Iron Fortitude, lunges forward with an upward shield strike, breaking the enemy's guard stance.
Damage: 413% physical and 516% magic attack (sum of all hits)
Requires: Greatshield Proficiency
Controls(While
sprinting) ![]()
Leaps forward and strikes the enemy with the shield.
Damage: 76% physical and 95% magic attack (sum of all hits)
Requires: Bastion Flurry
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Bashes the enemy twice with the greatshield.
Damage: 101% physical and 126% magic attack (sum of all hits)
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Leaps into the air and drives the edge of the shield into the enemy.
Damage: 101% physical and 126% magic attack (sum of all hits)
Requires: Bastion Flurry or Ironwall Slam
ControlsHold ![]()
Deals damage to enemies in front and enters a defensive stance.
Pressing the guard input at the moment of impact triggers a parry. A successful parry grants Pathcleaver.
Reduces damage taken while maintaining the stance.
Damage: 84% physical and 105% magic attack (sum of all hits)
Controls(While holding
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Slams an enemy with the shield, granting Pathcleaver on hit.
Damage: 160% physical and 200% magic attack (sum of all hits)
Requires: Iron Fortitude
Controls(After parry) ![]()
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or (On Colossal Warning hit) ![]()
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Becomes available after a successful parry or landing Colossal Assertion. Slams the greatshield down on enemies in front, pushing them back and dealing damage. Grants Hoarfrost stacks on hit.
Each stack increases Tidal DEF, with more stacks granting higher DEF.
Damage: 168% physical and 211% magic attack (sum of all hits)
Requires: Iron Fortitude or Colossal Assertion
Controls(After Colossal Dash) ![]()
Strikes an enemy with the shield after Colossal Dash.
Damage: 180% physical and 180% magic attack (sum of all hits)
Requires: Biting Frost
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Dodges swiftly in the chosen direction.
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Performs a swift shield bash during evasion.
Damage: 67% physical and 84% magic attack (sum of all hits)
Requires: Evade
Controls(On Colossal Fury hit) ![]()
Colossal Fury can be used again when it hits an enemy.
Requires: Colossal Fury
Controls(On Colossal Fury hit against Rimed targets) ![]()
Colossal Fury can be used again when it hits enemies affected by Rime.
Requires: Unyielding Fury
Controls(On critical hit with Ironwall Slam's first attack) ![]()
A critical hit with Ironwall Slam's initial attack allows the second attack to be used repeatedly.
Requires: Freezing Blow
Controls(On Frost Explosion hit) ![]()
On Frost Explosion hit, briefly changes your basic attacks into dash attacks.
Damage: 413% physical and 516% magic attack (sum of all hits)
Requires: Frost Explosion
Controls(Upon hitting a Frozen target with the second hit of Ironwall Slam) ![]()
When Ironwall Slam's second attack hits a Frozen target, an additional attack becomes available.
Ironwall Slam's third attack deals heavy damage to nearby enemies and pulls them inward.
Damage: 442% physical and 442% magic attack (sum of all hits)
Requires: Echoing Slam
Controls(When Colossal Fury hits a Staggered target) ![]()
After inflicting Knockback with Colossal Fury, press heavy attack to trigger.
Consumes HP to deal damage in a wide area. Increases the enemy's Freeze gauge over time, but the effect ends when the target takes damage.
Damage: 137% physical and 137% magic attack (sum of all hits)
Requires: Frost Rush or Colossal Blessing
Allows you to equip this weapon type.
After Pathcleaver, creates a Frost Spire that deals area damage and reduces enemy Tidal DEF.
The spire disappears after a brief duration.
Requires: Greatshield Proficiency
Pathcleaver's upward strike deals additional Tidal Damage.
Requires: Frost Spire
When creating a Frost Spire, consumes Hoarfrost to strengthen Frost Spire's Defense debuff.
Requires: Frost Spire
Colossal Dash inflicts Rime, reducing Physical DEF.
Requires: Colossal Dash
Pathcleaver's second attack increases the enemy's Freeze gauge.
Requires: Tidal Gust or Spire Infusion
Colossal Dash increases the enemy's Freeze gauge.
Requires: Snowpeak Rime
The final attack of Colossal Dash grants Hoarfrost on hit.
Requires: Snowpeak Rime
Pathcleaver's initial attack consumes 1 Hoarfrost stack to deal additional Physical and Tidal Damage.
Requires: Blizzard Drive
Pathcleaver's upward strike restores HP when attacking a Frozen target.
Requires: Blizzard Drive
Colossal Dash grants a Crit Damage buff when hitting enemies affected by Rime.
Requires: Glacial Impact
Enhances the effects of Rime when applied at 50% HP or higher.
Requires: Glacial Bulwark
Increases the radius of Pathcleaver's second attack.
Requires: Rupture or Exult
Extends the duration of Rime when applied at 50% HP or higher.
Requires: Rimebreaker Charge or Vigorous Cold
When a Frost Spire expires, it explodes, dealing Physical and Tidal Damage to nearby enemies.
Requires: Steel Resonance
When creating a Frost Spire, consumes 1 Hoarfrost stack to restore the HP of nearby party members.
Requires: Steel Resonance
Hoarfrost stacks up to 6 times.
Requires: Lingering Frost
Frost Spire deals damage to a wider area.
Requires: Frost Spire Explosion
Increases the radius of Frost Spire's debuff.
Requires: Cold Relief
The initial attack of Ironwall Slam deals additional Tidal damage.
Requires: Frost Shockwave or Northern Wind
Grants Stagger Immunity when using Colossal Fury.
Requires: Colossal Fury
Ironwall Slam's second attack increases the enemy's Freeze gauge.
Requires: Tidal Slam
On Exploit Weakness hit against enemies affected by Rime, triggers an aura that increases the DEF of yourself and nearby allies.
Requires: Exploit Weakness
Ironwall Slam's initial attack creates a Frost Spire when hitting a Frozen target.
Requires: Freezing Blow
Reduces the SP cost of Colossal Fury.
Requires: Rime Reprisal or Rime Bastion
The first attack of Ironwall Slam continuously restores SP while HP is 50% or lower.
Requires: Glacial Wind
Reduces the SP cost of Shattering Momentum.
Requires: Shattering Momentum
Colossal Fury triggers a wide explosion when hitting enemies affected by Rime. Removes Rime from the target upon detonation.
Requires: Pure Fury
Colossal Fury grants a shield on hit.
Requires: Pure Fury
Ironwall Slam's second attack deals additional Physical Damage.
Requires: Tidal Frostbite or Relentless Shatter
Colossal Fury grants a shield to nearby allies when your HP is at 50% or higher.
Requires: Deep Frost
More weapon types of this class (no perk tree yet): Colossal Sword, Halberd, Flail
Still open: In Early Access, two weapons per class are playable; a third already has a complete perk tree but is still locked (see below). How weapon swapping works and whether you can change class is not known yet either.
Sources: Official article: Berserker · Steam: demo classes
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