Parry
CounterBlock with your blade at the exact moment of impact to deflect an enemy strike, exposing an opening for an immediate counterattack.
Class · Front-line fighter
“Hold the Line. Break the Enemy.” – raw power and impeccable defense on the front line.
The Warrior holds the line: according to XLGAMES, their raw power rivals their impeccable defense. They carry the legacy of Kyrios, the God of Destruction – before his ascension Jin Evernight, one of the legendary “Shadowhawk Twin Swords” who fought alongside Tahyang. With the longsword they play around timing, parrying and control or the “path of blood”; with the greatsword around endurance and force.
Plan your Warrior build with perks per weapon, gear and Lunastones. Open the build planner →
Two paths: timing, parrying and control – or the path of blood through Crimson Surge, spending your own HP and draining it back with every hit.
Block with your blade at the exact moment of impact to deflect an enemy strike, exposing an opening for an immediate counterattack.
Drive your blade deep into the foe, then twist to pull them close, leading to a seamless transition into your next attack.
Spin like a tempest to sweep through all surrounding enemies in one fell swoop.
As you swing your blade, a razor-sharp wave of energy tears through the air to strike even distant foes.
Sacrifice your own blood to enhance consecutive slashes, draining and absorbing HP with each blow.
Controls
ControlsShattering Blow![]()
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Unleashes up to 3 consecutive sword attacks.
Inflicts Stagger on hit.
Damage: 105% physical and 88% magic attack (sum of all hits)
Controls![]()
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On hit ![]()
Becomes available when the third attack of Triple Slash hits. Inflicts Knockback.
Also grants Foresight for 6 seconds, enhancing certain skills.
Damage: 147% physical and 122% magic attack (sum of all hits)
Requires: Triple Slash
Controls(During Foresight) ![]()
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During Foresight, strikes the enemy from the side. Reduces damage taken and grants Stagger Immunity while attacking. Repeats in the opposite direction during Foresight.
Damage: 528% physical and 440% magic attack (sum of all hits)
Requires: Longsword Proficiency
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After Diagonal Slash, dashes forward and strikes twice.
Grants Foresight on critical hit.
Damage: 381% physical and 318% magic attack (sum of all hits)
Requires: Longsword Proficiency
ControlsWhile using Triple Slash, ![]()
Kicks the enemy and inflicts Knockback, increasing the enemy's Stun gauge. Reduces damage taken and grants Stagger Immunity while attacking.
(12 second cooldown)
Damage: 250% physical and 50% magic attack (sum of all hits)
Requires: Lifeflame
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Combos from Charge.
Deals damage and inflicts Knockback. Grants Stagger Immunity while attacking.
Damage: 235% physical and 195% magic attack (sum of all hits)
Requires: Sharpwake
ControlsWhirlwind Slash
Whirlwind Slash![]()
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After consecutive Whirlwind Slash, consumes Foresight to unleash an area attack that increases the enemy's Bleed gauge.
Requires: Heavy Kick
Controls(On a downed target) ![]()
Striking a downed enemy grants 3 Sharpwake stacks. Deals increased damage to enemies with HP at 30% or below.
(30 second cooldown)
Resets the cooldown on kill.
Damage: 300% physical and 100% magic attack (sum of all hits)
Requires: Twin Slash
Controls![]()
Dashes forward and strikes the enemy, breaking their guard.
Damage: 396% physical and 330% magic attack (sum of all hits)
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Jumps into the air and strikes down.
Damage: 161% physical and 134% magic attack (sum of all hits)
Requires: Triple Slash or Horizontal Slash
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Combos into a heavy attack after Horizontal Slash.
Damage: 202% physical and 169% magic attack (sum of all hits)
Requires: Horizontal Slash
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Dashes forward to strike an enemy. Grants Stagger Immunity during the dash.
Damage: 632% physical and 526% magic attack (sum of all hits)
Requires: Horizontal Slash
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After Charge, stabs the enemy and inflicts Stagger.
Grants Foresight and Stagger Immunity while in use.
(15 second cooldown)
Counterattack resets the cooldown.
Damage: 600% physical and 400% magic attack (sum of all hits)
Requires: Charge
Controls(During Foresight)
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During Foresight, breaks the enemy's guard and inflicts Stagger.
Using a backward input increases damage dealt and inflicts Knockback. Evades attacks while retreating.
Damage: 768% physical and 640% magic attack (sum of all hits)
Requires: Horizontal Slash
Controls(During Foresight) ![]()
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During Foresight, unleashes a flurry of attacks to deal damage and Stagger the enemy. Combos from Longsword Thrust.
Damage: 220% physical and 183% magic attack (sum of all hits)
Requires: Longsword Thrust
Controls(During Foresight) ![]()
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During Foresight, unleashes a flurry of attacks to deal damage and inflict Knockdown. Combos from Quick Slash. Increases the enemy's Stun gauge.
Briefly grants Stagger Immunity while attacking.
Damage: 293% physical and 244% magic attack (sum of all hits)
Requires: Quick Slash
Controls![]()
Briefly enters a defensive stance and Parry blockable attacks.
Controls(After
parry) ![]()
A successful Parry briefly enables a counterattack.
Damage: 185% physical and 154% magic attack (sum of all hits)
Requires: Parry
Controls(After Closing Slash) Hold ![]()
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Bloodstorm can be used again at the cost of HP.
Damage: 409% physical and 340% magic attack (sum of all hits)
Requires: Wind ATK +20
Controls(During Foresight) Hold ![]()
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Quick Slash can be used up to 2 additional times.
Each additional attack deals increased damage and consumes more SP.
Damage: 316% physical and 263% magic attack (sum of all hits)
Requires: Perfect Foresight
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Dodges swiftly in the chosen direction.
Controls![]()
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While evading, dashes toward the enemy to attack.
Damage: 191% physical and 159% magic attack (sum of all hits)
Requires: Evade
ControlsWhile using Quick Slash, ![]()
Inflicts Stagger with a flurry of attacks. Blocks frontal attacks while attacking. At 3 Sharpwake stacks, deals increased damage and increases the enemy's Stun gauge. Combos into Cleave Down.
Damage: 1,000% physical and 650% magic attack (sum of all hits)
Requires: Mind's Eye
ControlsHold ![]()
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Consumes a large amount of SP to activate Crimson Covenant.
Inflicts Bleed on self, but with [R], uses Crimson Surge at no HP cost for 5 seconds.
(100 second cooldown)
Requires: Crimson Surge
Controls(After Closing Slash) Hold ![]()
Combos from Closing Slash.
Grants Stagger Immunity. Deals damage within the targeted area, inflicting Knockback and increasing the enemy's Bleed gauge. Consumes HP instead of SP.
Damage: 409% physical and 340% magic attack (sum of all hits)
Requires: Annihilating Slash
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Performs a series of stationary attacks, dealing damage to nearby enemies and inflicting Stagger.
Becomes immune to damage and Stagger while performing Bladeburst.
(60 second cooldown)
Damage: 553% physical and 461% magic attack (sum of all hits)
Requires: Swift Flurry Mastery or Counterattack Mastery
Controls(After Closing Slash) Hold ![]()
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Consumes a large amount of HP to deal damage and inflict Knockback on nearby enemies, increasing their Bleed gauge.
Reduces damage taken and grants Stagger Immunity while attacking.
Damage: 2,654% physical and 2,210% magic attack (sum of all hits)
Requires: Bloodforge - Annihilating Slash or Bloodthirst
ControlsUpon increasing the enemy's Stun gauge,
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Becomes available when inflicting Stun with a longsword. Evades enemy attacks, dealing damage and inflicting Knockdown.
(10 second cooldown).
On kill, resets cooldown and can be used repeatedly.
Requires: Blade Wind
Allows you to equip this weapon type.
Pursuit inflicts Root for 3 seconds.
Requires: Longsword Proficiency
On hit, Closing Slash restores HP based on damage dealt.
Requires: Whirlwind Slash
A successful Parry grants Sharpwake for 20 seconds.
Stacks up to 3 times, increasing Physical Crit and damage.
Requires: Swift Flurry
Controls(After
parry) ![]()
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Closing Slash becomes briefly available when Counterattack hits.
Requires: Slaughter
Critical hits with Whirlwind Slash trigger an additional hit, and the hit restores HP based on damage dealt.
Requires: Bloodstorm
Bloodstorm consumes less HP.
Requires: Bloodstorm
Twin Slash consumes all Sharpwake stacks to trigger an additional attack.
The additional attack deals increased damage for each stack consumed.
Requires: Closing Slash Combo
Whirlwind Slash grants a Swift stack for 20 seconds. Stacks up to 4 times, increasing Physical Amplification and Wind ATK for each stack.
Requires: Whirlwind Slash Mastery
Bloodstorm deals additional damage while HP is 50% or higher.
Requires: Bloodstorm Mastery
Swift Flurry evades incoming attacks for 1 second.
Requires: Breakthrough
Counterattack deals additional damage and increases the enemy's Stun gauge.
Requires: Breakthrough
Even without Foresight, Horizontal Slash activates Whirlwind Slash once.
(3 second cooldown)
Damage: 528% physical and 440% magic attack (sum of all hits)
Requires: Whirlwind Slash Mastery II or Bloodstorm Mastery II
Heavy Kick grants Foresight.
Requires: Whirlwind Slash - Lightning Speed
ControlsHeavy Kick![]()
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Heavy Kick combos into Bloodstorm. Does not consume HP.
Damage: 409% physical and 340% magic attack (sum of all hits)
Requires: Whirlwind Slash - Lightning Speed
Lifeflame's healing increases while HP is 50% or lower.
Requires: Wind ATK +20
Cleave Down deals increased damage while Foresight is inactive.
Requires: Perfect Foresight
A critical hit with Quick Slash triggers an additional attack.
Requires: Ultimate Slash
When Foresight expires, increases the damage of all skills for 3 seconds.
Requires: Onslaught
Annihilating Slash can be used again by consuming Bloodforge.
Requires: Bloodforge
Reduces Bloodforge duration to 10 seconds, but stacks up to 2 times. HP recovery increases with each stack.
Requires: Bloodforge
ControlsFatal Strike![]()
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After Fatal Strike, Crimson Surge can be used again without consuming HP.
Damage: 2,654% physical and 2,210% magic attack (sum of all hits)
Requires: Crimson Surge
Grants Sharpwake when Longsword Thrust, Quick Slash, or Cleave Down lands as a critical hit.
Requires: Physical Amplification +25
Bloodstorm grants Bloodforge for 15 seconds.
While active, all skills restore HP based on damage dealt. Bloodforge is removed immediately upon weapon swap.
Requires: Resurgence or Hemorrhage
Resets Bladeburst's cooldown when Breakthrough consumes 3 Sharpwake stacks at once.
Requires: Ultimate Slash II or Onslaught II
Increases damage dealt by 2.5% while HP is 70% or higher.
Increases the Physical ATK of your equipped weapon by 10%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Increases the Magic ATK of your equipped weapon by 10%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Increases damage dealt to targets with 70% HP or higher by 5%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Increases damage dealt to targets with 40% HP or lower by 5%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Requires: Bladeburst
Requires: Eye of the Storm or Frenzy
Endurance and force: the greatsword builds the Resolve resource and withstands attacks with Brace, then unloads it in heavy blows.
Lower your stance and launch forward with explosive force, driving deep into the enemy line.
Detonate accumulated power in an instant, causing your next attack to deal massive damage.
Brandish your Greatsword on high, then slam it down with a fierce crash.
Casting all reason aside, unleash two devastating attacks in succession.
Let out a roar, building Resolve and overwhelming nearby enemies.
Controls
ControlsHold ![]()
An arcing slash that deals damage in a wide area.
Increases forward range and damage when fully charged.
ControlsHold ![]()
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An arcing slash that deals damage in a wide area.
Increases forward range and damage when fully charged.
Requires: Arc Slash
ControlsHold ![]()
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Delivers a diagonal slash.
Charging the attack briefly reduces damage taken and increases its forward range and damage.
Requires: Chain Slash
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Performs a 2-hit combo after Chain Slash. Delivers a swift, wide-ranging attack.
Grants a shield for 5 seconds if no shield from Brace is active.
Damage: 110% physical and 79% magic attack (sum of all hits)
Requires: Greatsword Proficiency
Controls(While holding
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On hit, grants a shield for 15 seconds. Shield strength scales with Max HP.
This effect does not trigger if you already have a shield from Pommel Strike.
Damage: 222% physical and 159% magic attack (sum of all hits)
Requires: Greatsword Proficiency
Controls(While
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Performs a swift leap attack.
Grants Stagger Immunity during the leap. Combos into Vertical Slash.
Damage: 113% physical and 81% magic attack (sum of all hits)
Requires: Arc Slash
Controls![]()
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Strikes downward with the greatsword while airborne.
Damage: 98% physical and 70% magic attack (sum of all hits)
Requires: Arc Slash
Controls(While shielded)
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Gaining a shield through a greatsword skill allows the use of Demolishing Strike.
Blocks an enemy attack with Blade Guard, then counterattacks to deal damage and inflict Stagger. Reduces damage taken and grants Stagger Immunity while attacking.
Requires: Retaliate
ControlsHold ![]()
A vertical slash that deals damage over a long area and breaks guard.
Increases forward range and damage when fully charged.
ControlsHold ![]()
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A vertical slash that deals damage over a long area and breaks guard.
Increases forward range and damage when fully charged.
Requires: Vertical Slash
ControlsHold ![]()
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A vertical slash that deals damage over a long area and breaks guard.
Increases forward range and damage when fully charged.
Requires: Rising Slash
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Attacks quickly during Vertical Slash, dealing damage and inflicting Stagger.Breaks enemy guard.
Damage: 60% physical and 60% magic attack (sum of all hits)
Requires: Vertical Slash
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Kicks the enemy and inflicts Stagger. Briefly grants Stagger Immunity while attacking.
Damage: 100% physical and 100% magic attack (sum of all hits)
Requires: Riposte
ControlsDemolishing Strike![]()
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Combos from Demolishing Strike.
Performs a swift strike that increases the enemy's Exhaust gauge.
Damage: 115% physical and 82% magic attack (sum of all hits)
Requires: Fatal Cleave
ControlsHold ![]()
Blocks frontal attacks while slowly moving.
Cannot block Fatal Attacks.
ControlsEvade ![]()
Dodges swiftly in the chosen direction.
Controls![]()
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Performs a swift thrust after evading.
Damage: 489% physical and 350% magic attack (sum of all hits)
Requires: Evade
Controls![]()
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Combos from Cross Slash.
Breaks guard and inflicts Knockdown on hit. Increases damage while shielded.
Damage: 414% physical and 296% magic attack (sum of all hits)
Requires: Cross Slash
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Rain Cleave can be used one additional time.
Damage: 414% physical and 296% magic attack (sum of all hits)
Requires: Rain Cleave
ControlsDemolishing Strike![]()
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Uses Fatal Cleave after Demolishing Strike.
Removes all shields, but reduces damage taken and grants Stagger Immunity.
Damage: 1,276% physical and 912% magic attack (sum of all hits)
Requires: Demolishing Strike - Freeze or Demolishing Strike - Expert
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After Sunder, strikes back, dealing damage and inflicting Knockback.
Briefly blocks incoming attacks while active. Successfully blocking an attack increases your damage for 6 seconds.
Guard stance breaks when receiving a Fatal Attack. Combos into Sweeping Slash with [Right Mouse Button].
Damage: 494% physical and 353% magic attack (sum of all hits)
Requires: Clean Cut
Controls![]()
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Combos from Arc Slash
Deals increased damage while shielded. If a shield granted through a greatsword skill is active, can combo into Demolishing Strike with [Left Mouse Button].
Damage: 473% physical and 338% magic attack (sum of all hits)
Requires: Fortified Shields
Controls(Unbridled Might triggered on Final Cleave)![]()
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Warrior's Cry becomes available when Unbridled Might triggers on Final Cleave.
Consumes HP to deal damage in a wide area. Does not receive damage and grants Stagger Immunity while attacking. After use, enters Berserk for 30 seconds.
Damage: 309% physical and 221% magic attack (sum of all hits)
Requires: Rampage
ControlsFatal Cleave![]()
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Vengeful Rush becomes available after Fatal Cleave while HP is 50% or lower. Reduces damage taken for 30 seconds upon use. Charges toward an enemy and deals damage in a wide area, inflicting Knockdown. Grants Immortal and Stagger Immunity during the attack.
(30 second cooldown)
Requires: Cleaving Art
Allows you to equip this weapon type.
Arc Slash, Chain Slash, and Sunder grant a Resolve stack on hit (2 stacks if charged).
Skills triggered by Unbridled Might cannot grant Resolve.
Requires: Sweeping Slash
If Pommel Strike hits right after a successful Blade Guard, the gained shield's strength increases, and its duration extends to 30 seconds.
This effect does not apply if a shield granted by Pommel Strike is already active.
Requires: Pommel Strike
When Unbridled Might is triggered by Vertical Slash, Rising Slash, or Final Cleave, briefly increases Stagger power.
Requires: Unbridled Might
When Unbridled Might is triggered by Arc Slash or Chain Slash, it deals increased damage and increases the enemy's Freeze gauge.
Requires: Unbridled Might
When Unbridled Might is triggered by Vertical Slash, Rising Slash, or Final Cleave, increases the damage for 2 seconds.
Requires: Armor Break
When Unbridled Might is triggered by Arc Slash or Chain Slash, it triggers an additional attack.
Requires: Frozen Veins
Demolishing Strike increases the enemy's Freeze gauge.
Requires: Demolishing Strike
Demolishing Strike no longer costs SP.
Requires: Demolishing Strike
Resolve can be stacked if Vertical Slash, Rising Slash, or Final Cleave lands successfully.
Requires: Armor Break II or Frozen Veins II
Increases the attack speed of Arc Slash and Chain Slash.
Requires: Iron Balance
Vertical Slash charges faster.
Requires: Iron Balance
At the start of Blade Guard, grants a shield for 5 seconds if no shield from Brace is active.
Requires: Swift Cut
Increases the strength of a shield granted by Brace.
Requires: Swift Cut
After Colossal Thrust, uses [Left Mouse Button] to combo into Chain Slash.
Requires: Frosted Gleam
Swift Cut increases the enemy's Freeze gauge.
Requires: Physical PEN +12
Swift Cut triggers an additional attack that deals increased damage to Exhausted targets.
Requires: Physical PEN +12
Vertical Slash triggers an additional hit.
The additional hit does not inflict Stagger. Grants Resolve on hit if Unbridled Might has not been triggered.
Requires: Brawl
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After the second hit of Sweeping Slash, consumes additional SP to repeat the 2-hit combo again.
Damage: 110% physical and 79% magic attack (sum of all hits)
Requires: Brawl
While HP is 50% or lower, increases the shield strength granted by Retaliate.
Requires: Swift Cut - Freeze or Swift Cut - Neutralize
When fully charged, Vertical Slash, Rising Slash, and Final Cleave deal increased damage to Frozen enemies.
Requires: Carve Up or Clean Sweep
Increases the strength of all shields.
Requires: Crisis Response
Gaining a shield through a greatsword skill grants Stagger Immunity when hit.
Using Arc Slash, Sunder, or Vertical Slash grants a shield for 5 seconds if no shield from Brace is active. Shield strength scales with Max HP.
When Unbridled Might triggers, only 3 Resolve stacks are consumed instead of all stacks.
Requires: Turning Strike
Fatal Cleave consumes HP to deal more damage.
Gains Immortal and Stagger Immunity during the attack.
Requires: Rain Cleave
Sweeping Slash increases the enemy's Freeze gauge.
Briefly enables Final Cleave when Sweeping Slash inflicts Freeze or hits a Frozen target.
Requires: Greatsword Mastery or Uncontrollable Power
Colossal Thrust and Leaping Strike grant 1 Resolve stack on hit.
Sunder grants 2 Resolve stacks on hit, or 4 stacks when fully charged.
Requires: Chain Slash Combo
Controls(Unbridled Might triggered on Final Cleave)![]()
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When Unbridled Might triggers on Final Cleave, unleashes an additional fully charged Final Cleave at no SP cost.
Damage: 2,423% physical and 1,731% magic attack (sum of all hits)
Requires: Momentum Lock
When fully charged, Rising Slash triggers an additional long-range attack that increases the enemy's Freeze gauge.
Grants 5 Resolve stacks when the attack inflicts Freeze or hits a Frozen target.
Requires: Rampage
Rain Cleave increases the enemy's Freeze gauge.
When Rain Cleave inflicts Freeze or hits a Frozen target, Rising Slash briefly becomes fully charged.
Requires: Downpour Slash
Requires: Lightweight Upgrade or Heavyweight Upgrade
Gladius already has a complete perk tree but is not playable in Early Access yet. Stats and perks may change before it unlocks.
Controls
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Performs up to two Crosscuts.
Deals low damage, but combos into various follow-up attacks.
Damage: 94% physical and 104% magic attack (sum of all hits)
Controls(On a downed target) ![]()
Strikes a downed target.
Damage: 377% physical and 415% magic attack (sum of all hits)
Requires: Crosscut
Controls(During Steel Rend) ![]()
Briefly becomes available when Slicing Flurry, Blade Rush, Shield Bellow, or Execution hit. The duration varies depending on the triggering skill and can be used at range.
Requires: Gladius Proficiency
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Charges forward with the shield, dealing damage and inflicting Stagger. Grants Stagger Immunity while charging.
Damage: 80% physical and 88% magic attack (sum of all hits)
Requires: Gladius Proficiency
Controls(While
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Slams the shield while rushing forward.
Damage: 109% physical and 119% magic attack (sum of all hits)
Requires: Crosscut
Controls(On Counter Bash hit) ![]()
Performs a powerful counterattack that deals damage and inflicts Knockdown.
Damage: 137% physical and 151% magic attack (sum of all hits)
Requires: Steel Rend
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Shield Throw becomes available after landing the second attack of Crosscut followed by Shield Bash and Heavy Thrust.
Requires: Gladiator's Strike
Controls![]()
Executes a powerful thrust that inflicts Staggers and Breaks enemy guard.
Damage: 109% physical and 119% magic attack (sum of all hits)
Controls![]()
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Jumps into the air and strikes down.
Damage: 85% physical and 94% magic attack (sum of all hits)
Requires: Crosscut or Heavy Thrust
Controls(On Bulwark Thrust hit) ![]()
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Steps back from a defensive stance before delivering a deadly thrust.
Damage: 331% physical and 364% magic attack (sum of all hits)
Requires: Resounding Shield
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Rapidly charges forward, striking enemies in its path and inflicting Stagger.
Damage: 1,482% physical and 1,631% magic attack (sum of all hits)
Requires: Heavy Thrust
Controls![]()
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Unleashes a flurry of sword attacks that inflict Knockback.
Damage: 485% physical and 534% magic attack (sum of all hits)
Requires: Heavy Thrust
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Slams the shield, dealing damage to nearby enemies and inflicting Knockback.
Damage: 472% physical and 519% magic attack (sum of all hits)
Requires: Heavy Thrust
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Deals significant damage to a single target and inflicts Knockdown.
Damage: 587% physical and 647% magic attack (sum of all hits)
Requires: Heavy Thrust
Controls![]()
Strikes with the shield when beginning a parry or block.
A successful Parry negates damage and inflicts Stagger.
Controls(After parry) ![]()
A successful Parry briefly enables a counterattack.
Damage: 236% physical and 260% magic attack (sum of all hits)
Requires: Shield Bash
ControlsHold ![]()
Parry frontal attacks and transitions to a defensive stance. Moves slowly while blocking.
Controls(While holding
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Thrusts forward while blocking frontal attacks.
Cannot block Fatal Attacks.
Damage: 147% physical and 162% magic attack (sum of all hits)
Requires: Block
Controls(While holding ) Hold ![]()
Throws the shield to deal damage and inflict Stagger.
Damage: 270% physical and 297% magic attack (sum of all hits)
Requires: Block
Controls![]()
Dodges swiftly in the chosen direction.
Allows you to equip this weapon type.
Controls(On Shield Rush hit) ![]()
On Shield Rush hit, Shield Bellow can be instantly used.
Requires: Shield Assault
Shield Throw deals damage to nearby enemies.
Requires: Shield Assault
Shield Throw can be used repeatedly on hit.
Press [R] to use Shield Throw.
Requires: Shield Burst
After Shield Assault or Shield Bellow, grants instant Shield Throw by [R] blocking within a short time.
Requires: Shield Burst
Increases the damage of Slicing Flurry.
Requires: Fog ATK
Increases the damage of Blade Rush.
Requires: Fog ATK
Cutthroat restores HP. Triggers once over a long interval.
Requires: Retaliating Thrust
Shield Throw increases the enemy's Burn gauge and scales more heavily with Fire ATK.
Requires: Shield Rebound or Ready Toss
On Slicing Flurry hit, increases Steel Rend damage.
Requires: Slicing Flurry Mastery
On Blade Rush hit, increases Steel Rend damage.
Requires: Blade Rush Mastery
On Retaliating Thrust hit, Execution becomes available for a short time.
Requires: Assail
Slicing Flurry no longer costs SP.
Requires: Slicing Flurry Mastery II
Blade Rush has a chance to trigger an additional hit.
Requires: Blade Rush Mastery II
Execution increases the enemy's Burn gauge.
Requires: Merciless
Execution increases the enemy's Poison gauge.
Requires: Merciless
Reduces the SP cost of Shield Throw.
Requires: Fire ATK
Steel Rend increases the enemy's Poison gauge.
Requires: Slicing Flurry Mastery III or Blade Rush Mastery III
Execution briefly increases Physical and Magic Crit for self and nearby party members.
Requires: Execution - Burn or Execution - Poison
Significantly increases Physical and Magic DEF while blocking.
Requires: Effortless Throw
Shield Bellow significantly increases your Fire ATK.
Requires: Effortless Throw
Steel Rend no longer costs SP.
Requires: Steel Rend - Poison
Steel Rend increases Poison gauge more quickly.
Requires: Steel Rend - Poison
Steel Rend deals increased damage and breaks enemy guard.
Requires: Steel Rend - Poison
When Morale Boost expires, grants temporary HP to self and nearby party members.
Requires: Morale Boost
Bulwark's effect briefly remains active after blocking ends.
Requires: Bulwark
Increases Kindle duration.
Requires: Kindle
Controls(When Crushing Blows is available) Hold ![]()
Steel Rend grants Onset. At maximum stacks, consumes all stacks to activate Crushing Blows.
Requires: Relentless Rend or Rusty Armor or Thorned Armor
When attacking Burning enemies, Shield Assault creates a flaming field that deals continuous damage.
The field remains for a short time and does not increase the enemy's Burn gauge.
Requires: Bulwark II or Kindle II
A critical hit with Steel Rend grants 4 Onset stacks.
Crushing Blows grants Stagger Immunity and increases the enemy's Poison gauge.
Requires: Crushing Blows
Shield Throw pierces through enemies. When inflicting Burn, the target explodes, dealing damage in a wide area.
Requires: Infernal Domain
Requires: Refined Sword Arts
Requires: Shield Throw - Burn
More weapon types of this class (no perk tree yet): Mace, Battle Axe, Spear
Still open: In Early Access, two weapons per class are playable; a third already has a complete perk tree but is still locked (see below). How weapon swapping works and whether you can change class is not known yet either. The Warrior already has two playstyles with the longsword (timing and counters or the path of blood) – three paths in total with the greatsword.
Sources: Official article: Warrior · Steam: demo classes
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