Wall of Fire
BurnRelease a fully charged Fire Incantation to raise a wall of fire. Deals damage to the enemies within range and inflicts stagger, steadily increasing their Burn gauge.
Class · Elemental caster
“Gather Power. Unleash Everything.” – fire, lightning and ice, charged and retained.
The Mage commands fire, lightning and ice: they charge spells, can hold them back for later with “Retain” and control enemies by freezing them. They carry the legacy of Aranzeb, the Last King of the Elves, who died fighting Kyrios. With the Elemental Staff they cast from range; with the Wavesword they fight up close with ice and energy blades.
Plan your Mage build with perks per weapon, gear and Lunastones. Open the build planner →
Charge and retain spells: Elemental Overload speeds up charging, Retain lets a cast spell be used again without a new incantation, Energy Core builds up as stacks.
Release a fully charged Fire Incantation to raise a wall of fire. Deals damage to the enemies within range and inflicts stagger, steadily increasing their Burn gauge.
Unleashes a stream of fire across a wide area, scorching enemies and rapidly increasing their Burn gauge. Retained magic lets you sweep the battlefield with another fire attack.
A fully charged lightning incantation bombards a wide area with repeated lightning bolts. Every strike increases the enemy’s Shock gauge.
Unleash a series of lightning bolts in rapid succession. Enemies inflicted with Shock take increased damage.
Casting retained spells grants Energy Core, with more powerful spells granting more stacks. At 10 stacks, calls down Shooting Star, which deals massive area damage.
Controls
Controls![]()
![]()
![]()
![]()
![]()
Attacks a single target up to three times and increases the enemy's Burn gauge. Can move while attacking.
Damage: 46% physical and 64% magic attack (sum of all hits)
Controls(At Fire Incantation charge Lv. 3) Release ![]()
Summons a wall of fire that deals damage to enemies within range and inflicts Stagger. While active, the wall continuously deals damage to nearby enemies.
Increases the enemy's Burn gauge, and combos into Fire Blast.
Damage: 428% physical and 599% magic attack (sum of all hits)
Requires: Retain
Controls(At Lightning Incantation charge Lv. 3) Release ![]()
Conjures a storm that calls down lightning bolts across a wide area, repeatedly striking enemies within its area of effect.
Increases the enemy's Shock gauge, and combos into Lightning Blast.
Damage: 6,090% physical and 8,525% magic attack (sum of all hits)
Requires: Retain
Controls![]()
Attacks a single target. Breaks the enemy's guard stance on hit and increases the enemy's Shock gauge.
Damage: 83% physical and 116% magic attack (sum of all hits)
Controls![]()
or ![]()
Leaps into the air and deals lightning damage upon landing.
Damage: 50% physical and 70% magic attack (sum of all hits)
Requires: Ignition or Lightning Bolt
Controls![]()
![]()
![]()
Hitting a Shocked target with Lightning Bolt grants Bolt Sequence for 3 seconds.
Requires: Elemental Overload
ControlsRetained Lightning Pillar![]()
![]()
Performs Lightning Surge after casting a retained Lightning Pillar.
Calls down lightning that inflicts Knockback and increases the enemy's Shock gauge.
Damage: 830% physical and 1,162% magic attack (sum of all hits)
Requires: Bolt Sequence
ControlsHold ![]()
Casts various fire spells based on the charge level.
Charges up to two levels, with each level triggering a different spell.
Controls(At Fire Incantation charge Lv. 1) Release ![]()
Unleashes a succession of flaming orbs.
The third Flaming Blossom inflicts Stagger on hit. Increases the enemy's Burn gauge.
Damage: 212% physical and 296% magic attack (sum of all hits)
Requires: Fire Incantation
ControlsRetained Flaming Blossom![]()
![]()
Activates after casting a retained Flaming Blossom.
Inflicts Knockback and increases the enemy's Shock gauge.
Damage: 358% physical and 502% magic attack (sum of all hits)
Requires: Lightning Surge
Controls(At Fire Incantation charge Lv. 2) Release ![]()
Deals damage to enemies in a straight line ahead and inflicts Knockback.
Increases the enemies' Burn gauges.
Damage: 328% physical and 460% magic attack (sum of all hits)
Requires: Fire Incantation
ControlsFlaming Blossom or Flamethrower![]()
![]()
Combos from Flaming Blossom and Flamethrower.
Instantly strikes a target within range, dealing damage to nearby enemies and increasing their Burn gauges.
Damage: 199% physical and 278% magic attack (sum of all hits)
Requires: Fire Incantation
Staggering an enemy with the third Flaming Blossom grants 1 use of Piercing Blaze for 10 seconds.
Pierces enemies, dealing increased damage to those with HP at 50% or below or those afflicted with Burn, and even greater damage if both conditions are met.
Cannot inflict Burn.
Requires: Flaming Blossom - Channel
ControlsHold ![]()
Casts various lightning spells based on the charge level.
Charges up to two levels, with each level triggering a different spell.
Controls(At Lightning Incantation charge Lv. 1) Release ![]()
Calls down a series of lightning bolts, inflicting Stagger. Strikes a target repeatedly.
Increases the enemy's Shock gauge.
Damage: 741% physical and 1,037% magic attack (sum of all hits)
Requires: Lightning Incantation
Controls(At Lightning Incantation charge Lv. 2) Release ![]()
Casts a spear of lightning in the aimed direction and inflicts Stagger.
Increases the enemy's Shock gauge.
Damage: 369% physical and 516% magic attack (sum of all hits)
Requires: Lightning Incantation
ControlsLightning Pillar or Lightning Spear![]()
![]()
Combos from Lightning Pillar and Lightning Spear.
Instantly strikes a target within range, dealing damage to nearby enemies and increasing their Shock gauges.
Damage: 208% physical and 292% magic attack (sum of all hits)
Requires: Lightning Incantation
Controls![]()
![]()
![]()
Fires homing mana bullets at the enemy. Can move while attacking.
Damage: 28% physical and 39% magic attack (sum of all hits)
Activates after using a retained Lightning Spear.
Strikes the target with three bolts of lightning and deals increased damage to Shocked enemies. Does not inflict Shock.
Damage: 281% physical and 394% magic attack (sum of all hits)
Requires: Elemental Celerity
Controls![]()
Dodges a short distance to evade enemy attacks.
Controls![]()
![]()
![]()
Performs a long-distance evade at a high SP cost.
(5 second cooldown)
Requires: Evade
Controls![]()
![]()
![]()
![]()
![]()
After Blink, immediately casts Flaming Blossom at an increased SP cost.
Damage: 212% physical and 296% magic attack (sum of all hits)
Requires: Blink
Controls![]()
![]()
![]()
![]()
![]()
After Blink, immediately casts Lightning Pillar at an increased SP cost.
Damage: 741% physical and 1,037% magic attack (sum of all hits)
Requires: Blink
Controls(After Retaining Shooting Star) ![]()
Grants Energy Core when casting a retained spell. The number of Energy Core stacks gained depends on the retained skill.
Flaming Blossom, Lightning Pillar: 1 stack
Flamethrower, Lightning Spear: 2 stacks
Wall of Fire, Lightning Storm: 5 stacks
At 10 stacks, retains Shooting Star, which deals massive damage over a wide area and inflicts Knockdown.
Requires: Swift Thunder
While Wall of Fire is retained, casting Lightning Storm or Lightning Blast retains Flame Shower.
Using the retained skill deals continuous damage over a wide area. Increases the enemy's Burn gauge, but does not grant Energy Core stacks.
Requires: Lightning Volley
Controls![]()
![]()
![]()
![]()
![]()
Combos from Mana Blast. Deals damage and inflicts Knockback to enemies within range.
(15 second cooldown)
Damage: 193% physical and 270% magic attack (sum of all hits)
Requires: Lightning Volley
Allows you to equip this weapon type.
Controls
to cast a retained skill
Casting Fire Blast or Lightning Blast saves the previously cast skill for a short time.
Saved skills can be cast instantly without chanting, but consume additional SP.
Saved skills cannot combo into Fire Blast or Lightning Blast.
Requires: Elemental Staff Proficiency
Controls(While charging a skill) ![]()
During Lv. 1 or Lv. 2 casting, press [R] to immediately cast the next-tier skill without charging at an increased SP cost.
Each spell applies its own Elemental Overload cooldown.
Flamethrower, Lightning Spear: 25 seconds
Wall of Fire, Lightning Storm: 40 seconds
Requires: Wall of Fire or Lightning Storm
ControlsFire Incantation![]()
Lightning Incantation![]()
![]()
Fire Incantation enables Lightning Blast.
Lightning Incantation enables Fire Blast. Fire Blast or Lightning Blast is imbued with the attribute of the previously used skill through Retain. These attacks consume less SP and deals increased damage.
Damage: 450% physical and 450% magic attack (sum of all hits)
Requires: Bolt Sequence
After Flaming Blossom or Lightning Pillar, Fire Blast or Lightning Blast can be cast once more.
You can move while casting, and Dual Resonance becomes available.
Requires: Dual Resonance
Reduces the SP cost of Wall of Fire.
Requires: Rekindled Ember
Reduces the SP cost of Lightning Storm.
Requires: Rekindled Ember
Requires: Overload - Flamethrower or Overload - Lightning Spear
Critical hits with Lightning Pillar - Flurry reset the cooldown of Lightning Spear cast with Elemental Overload.
Requires: Lightning Pillar - Flurry
A retained Flaming Blossom explodes shortly after hitting a target, inflicting Stagger on nearby enemies. The explosion increases the enemy's Burn gauge, and triggers Piercing Blaze.
Requires: Magic Amplification +50
Fully restores SP after upon Burn or Shock. Activates once every 5 seconds.
Requires: Piercing Blaze or Lightning Pillar - Amplify
Retained Lightning Pillar triggers additional lightning strikes.
Requires: Volatile Flame
Wall of Fire summons a blazing cross instead of a single wall.
Requires: Arcane Fount
Lightning Storm strikes an additional time.
Requires: Infernal Cross
Killing an enemy with Shooting Star resets the cooldown of Wall of Fire cast with Elemental Overload.
Requires: Shooting Star
Grants Stagger Immunity while using Fire Incantation or Lightning Incantation.
Does not grant immunity to Knockdown or Knockback.
Requires: Titan Thunder
Casting Fire Blast after Wall of Fire or Lightning Storm additionally creates a Wall of Fire.
Requires: Blazing Thunderstorm
Increases Ignition's attack speed and increases the enemy's Shock gauge.
Ignition's third hit increases Crit Hit Rate for 20 seconds, and pressing [Right Mouse Button] instantly casts Lightning Pillar.
Requires: Blazing Thunderstorm
Reduces damage taken and grants Stagger Immunity for 8 seconds upon using Flamethrower, Wall of Fire, or Flame Shower.
Ends when you swap weapons.
Requires: Flame Shower
Retains Lightning Spear after using Overcharged Mana Blast.
Requires: Overcharged Mana Blast
Reduces the SP cost of Flamethrower when cast via Elemental Overload.
Requires: Control - Wall of Fire
Lightning Spear cast via Elemental Overload requires no aiming and homes in on its target.
Requires: Control - Lightning Storm
Increases the attack speed ofFlaming Blossom, and Flaming Blossom's third shot deals increased damage.
Requires: Fire ATK +20
Lightning Pillar calls down another bolt of lightning at the same location after a short delay.
Requires: Fire ATK +20
Flamethrower or Lightning Spear during Elemental Overload immediately casts Fire Blast or Lightning Blast once.
This also retains Wall of Fire or Lightning Storm. Costs high SP.
Damage: 271% physical and 379% magic attack (sum of all hits)
Requires: Ashes to Ashes
Flamethrower triggers 1 additional hit for each Elemental Overload skill currently on cooldown.
Requires: Immolation
Press [Right Mouse Button] after Lightning Surge to combo into Bolt Sequence.
Bolt Sequence can be used once before it expires, inflicting Stagger on nearby enemies.
Critical hits with Bolt Sequence grant another Bolt Sequence, but the hit cannot inflict Shock.
Requires: Lightning Speed
Increases damage dealt by 2.5% while HP is 70% or higher.
Increases the Physical ATK of your equipped weapon by 10%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Increases the Magic ATK of your equipped weapon by 10%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Increases damage dealt to targets with 70% HP or higher by 5%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Increases damage dealt to targets with 40% HP or lower by 5%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Requires: Molten Fireball
Close combat with ice and energy blades; many skills reduce damage taken or prevent being staggered.
Dash forward and carve through the enemy with three successive strikes. When there are enough stacks, the sequence expands into an additional three area attacks.
Detonate a burst of ice at the target location, dealing damage and inflicting stagger on enemies. When Ice Crystal erupts, it catches nearby enemies too.
After inflicting Freeze, lunge forward with a powerful strike at no SP cost. Inflicting Freeze creates the opening for your next attack.
Launches multiple energy blades forward. The blades pierce and stagger enemies, increasing Freeze gauge even on targets beyond the attack range.
Summon a blizzard, dealing area damage to nearby enemies and increasing their Freeze gauge. The storm turns the battlefield into a field of ice while you hold the center.
Controls
Controls![]()
![]()
![]()
Slices through enemies with the wavesword, dealing damage and inflicting Stagger.
Damage: 377% physical and 415% magic attack (sum of all hits)
Controls![]()
![]()
![]()
![]()
![]()
Thrusts forward with an ethereal blade. Performs a 2-attack combo, dealing light damage and inflicting Stagger.
Damage: 227% physical and 249% magic attack (sum of all hits)
Requires: Wave Slash
Controls(After inflicting Freeze) ![]()
Inflicting Freeze grants a short window to activate Frost Shard at no SP cost.
Performs a forward lunge attack, dealing heavy damage. Grants Stagger Immunity during the attack.
Damage: 5,658% physical and 6,228% magic attack (sum of all hits)
Requires: Wavesword Proficiency
Controls![]()
![]()
![]()
Leaps forward and strikes the target.
The first attack breaks guard and inflicts Knockback. The second attack deals heavy damage and inflicts Stagger.
Damage: 151% physical and 166% magic attack (sum of all hits)
Controls![]()
or ![]()
Leaps into the air and delivers a downward cleave.
Damage: 85% physical and 94% magic attack (sum of all hits)
Requires: Wave Slash or Tidal Slash
Controls(On Lunar Eclipse critical hit) ![]()
![]()
![]()
On Lunar Eclipse critical hit, grants Ethereal Thrust and Ethereal Cleave a brief window to activate Rushing Tide.
Performs a 2-hit combo, dealing damage and inflicting Stagger. Does not consume SP.
Requires: Lunar Eclipse
ControlsOn Ethereal Cleave critical hit, ![]()
Ethereal Cleave grants Frost Blossom Flurry on critical hit.
Grants Ice Crystal, inflicts Stagger, and increases the enemy's Freeze gauge. Reduces damage taken and grants Stagger Immunity during the attack.
Requires: Frost Shard
Controls![]()
![]()
![]()
![]()
![]()
Summons an ethereal blade in the left hand and strikes the target, dealing damage and inflicting Stagger.
The second attack briefly grants Stagger Immunity and inflicts Knockback on hit.
Damage: 580% physical and 639% magic attack (sum of all hits)
Requires: Tidal Slash
Controls![]()
![]()
![]()
![]()
or ![]()
![]()
![]()
![]()
![]()
Combos from Ethereal Cleave and Swift Slash.
Dashes forward and delivers 3 successive strikes. Consumes Lunar Eclipse stacks to trigger up to 3 additional area attacks.
Damage: 212% physical and 234% magic attack (sum of all hits)
Requires: Rushing Tide
ControlsHold ![]()
Assumes a defensive stance that blocks frontal attacks. The stance is canceled by unblockable attacks.
Successfully completing the stance grants Ice Crystal for 12 seconds. Ice Crystal grants a shield if its shield is not already active, and allows the use of Raging Tidal Slash.
Shield strength scales with Max HP. Ice Crystal is immediately removed when the shield is removed or upon swapping weapons.
Controls(While holding
) ![]()
Cancels Ice Crystal to launch an energy blade that pierces enemies. The blade inflicts Stagger and increases the enemy's Freeze gauge.
Damage: 113% physical and 125% magic attack (sum of all hits)
Requires: Ice Crystal
Controls(While holding ) ![]()
Performs a quick backward step while casting Ice Crystal.
Grants Flowing Dew for 15 seconds, increasing Stagger power.
Requires: Tidal ATK +20
Controls(During Ice Crystal) ![]()
![]()
![]()
Performs a lunging strike, followed by a glacial blast. Consumes Ice Crystal on use.
Breaks guard stance and increases the enemy's Freeze gauge.
After the second hit, steps back and evades enemy attacks.
Damage: 281% physical and 310% magic attack (sum of all hits)
Requires: Ice Crystal
Controls(While holding ) ![]()
![]()
![]()
After Flowing Dew, creates a small glacial field that deals continuous damage and increases the enemy's Freeze gauge. Does not inflict Stagger.
(15 second cooldown)
Requires: Flowing Dew
Controls(While holding ) ![]()
![]()
![]()
Combos from Glacial Arc.
Launches multiple energy blades forward that inflict Stagger. Each blade pierces enemies and increases their Freeze gauge.
Damage: 226% physical and 249% magic attack (sum of all hits)
Requires: Rapid Freeze
Controls![]()
Dodges swiftly in the chosen direction.
Controls![]()
![]()
While evading, lunges toward the enemy and carves two swift arcs.
Damage: 453% physical and 498% magic attack (sum of all hits)
Requires: Evade
Controls(On Lunar Eclipse critical hit) ![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Combos from Rushing Tide.
Performs up to 3 attacks. Grants Stagger Immunity and receives reduced damage during the attack.
If Frost Shard is unlocked, the third attack combos into Frost Shard.
Damage: 364% physical and 400% magic attack (sum of all hits)
Requires: Tidal Rend
Controls(While holding ) ![]()
![]()
![]()
![]()
![]()
Combos from Tidal Rush.
Summons a burst of ice at the target location, dealing damage and inflicting Stagger on enemies.
During Flowing Dew, immediately grants Ice Crystal.
Damage: 217% physical and 238% magic attack (sum of all hits)
Requires: Tidal Rush
ControlsHold ![]()
After Ice Crystal, [R] casts Thundersnow.
Summons a blizzard that deals area damage to nearby enemies, increasing their Freeze gauges. Grants Stagger Immunity during the attack.
(40 second cooldown)
Damage: 736% physical and 810% magic attack (sum of all hits)
Requires: Frost Shard - Siphon or Frost Shard - Breakthrough
ControlsAfter Lunar Eclipse lands two consecutive critical hits, ![]()
Landing 2 consecutive critical hits with Lunar Eclipse briefly allows a use of Full Moon Cleave.
Deals area damage at no SP cost, and grants immunity to damage and Stagger while attacking.
Requires: Cruel Reckoning
Allows you to equip this weapon type.
Wave Slash, Tidal Slash, and Swift Slash grant Lunar Eclipse on hit. Stacks up to 5 times.
Ethereal Thrust and Ethereal Cleave consume Lunar Eclipse stacks to trigger an additional attack that deals area damage.
Requires: Wavesword Proficiency
Reduces the cast time of Ice Crystal.
Requires: Frost Shard
After Ice Crystal, [R] grants Fortification which reduces damage taken for 15 seconds.
Requires: Swift Bloom
Ethereal Cleave and Ethereal Thrust grant Arcane Elevation for 20 seconds, increasing Magic Crit and damage dealt.
Requires: Frost Blossom Flurry
Tidal Slash grants 5 Lunar Eclipse stacks on critical hit.
Requires: Phantom Wave
Increases the attack speed of Wave Slash.
Requires: Magic Amplification +25
Allows Tidal Slash to combo from Wave Slash.
Tidal Slash no longer consumes SP and triggers an additional hit.
Damage: 302% physical and 332% magic attack (sum of all hits)
Requires: Raging Tide
Swift Slash no longer costs SP.
Requires: Raging Tide
On hit,Frost Shard restores HP based on damage dealt.
Requires: Glacial Burst
ControlsFrost Shard![]()
![]()
Frost Shard can be used once more immediately after use.
Damage: 5,658% physical and 6,228% magic attack (sum of all hits)
Requires: Glacial Burst
Lunar Eclipse deals more damage and increases the enemy's Freeze gauge.
Requires: Aerial Wrath
Thundersnow has no cooldown for 6 seconds after inflicting Freeze.
Requires: Thundersnow
Phantom Wave triggers 4 uses of Lunar Eclipse that do not consume stacks.
Requires: Full Moon Cleave
After Ice Crystal, [R] or Frost Blossom Flurry grants 10 Lunar Eclipse stacks.
Requires: Full Moon Cleave
Increases the maximum stacks of Lunar Eclipse from 5 to 10.
Requires: Tidal Slash II or Tidal Stride
Evading while Ice Crystal is active grants Nebe's Might for 6 seconds.
Reduces damage taken and grants Stagger Immunity.
Requires: Shatter
Requires: Fortification or Arcane Elevation
Requires: High Tide
Vitality Staff already has a complete perk tree but is not playable in Early Access yet. Stats and perks may change before it unlocks.
Controls
ControlsShattering Blow![]()
![]()
Launches up to five orbs imbued with life energy. When the final orb dissipates, it restores the HP of nearby allies.
Damage: 81% physical and 105% magic attack (sum of all hits)
Controls(While
sprinting) ![]()
Charges forward and unleashes a crushing blow.
Damage: 73% physical and 94% magic attack (sum of all hits)
Requires: Essence Orb
Controls(On a downed target) ![]()
Strikes a downed enemy with a burst of energy.
Damage: 113% physical and 147% magic attack (sum of all hits)
Requires: Essence Orb
Controls![]()
Unleashes a wave of moonlight that heals allies and deals damage to enemies.
Controls![]()
or ![]()
Leaps into the air and strikes down, casting a wave of energy that inflicts Knockdown.
Damage: 97% physical and 126% magic attack (sum of all hits)
Requires: Essence Orb or Lunar Flare
Controls(While holding
) Release ![]()
Creates a circle of moonlight at the target location, healing allies and dealing damage to enemies.
Requires: Lunar Flare
Controls(Low HP during Vital Ascension) ![]()
When HP falls below a certain threshold during Vital Ascension, a powerful aura becomes briefly available.
While active, the aura restores HP to you and nearby allies and reduces enemy DEF.
Requires: Lunar Flare
Controls(After a successful Crystal Barrier) ![]()
After Crystal Barrier, quickly retreats to recover a small amount of SP.
Aggressive Flow increases ATK for a short duration.
Requires: Restoration II or Gravitic Resilience
Performs a quick dodge upon canceling Transcendence.
Requires: Magic ATK
Controls![]()
Casts a magic barrier that briefly reduces damage. During Vital Ascension, the barrier is further strengthened.
ControlsHold ![]()
Enters Vital Ascension, granting access to enhanced abilities. While active, abilities consume HP instead of SP.
Requires: Crystal Barrier
ControlsLunar Flare![]()
![]()
Deals continuous damage to enemies if front of you while restoring your HP.
Damage: 339% physical and 440% magic attack (sum of all hits)
Requires: Vital Blight
Controls![]()
Briefly enters spirit form and becomes immune to damage, but at a high SP cost. The cost is reduced during Vital Ascension.
ControlsTranscendence![]()
![]()
Leaps backward and unleashes a series of Essence Orb. During Vital Ascension, the effect is enhanced at the cost of HP.
Damage: 81% physical and 105% magic attack (sum of all hits)
Requires: Transcendence
ControlsTranscendence![]()
![]()
Unleashes a wave of energy that deals significant damage. During Vital Ascension, the effect is enhanced at the cost of HP.
Damage: 101% physical and 131% magic attack (sum of all hits)
Requires: Transcendence
During Vital Ascension, fires up to 3 consecutive Essence Orb that do not consume HP.
Damage: 97% physical and 126% magic attack (sum of all hits)
Requires: Aurora's Grace
ControlsTranscendence![]()
![]()
Casts a barrier that increases DEF of self and nearby allies. During Vital Ascension, the ability is enhanced at the cost of HP.
Requires: Transcendence
Allows you to equip this weapon type.
Increases the cast speed of the fifth Essence Orb. This effect does not apply during Ascension.
Requires: Vitality Staff Proficiency
Lunar Flare inflicts up to 5 Corrosion stacks on hit.
Requires: Vitality Staff Proficiency
Reduces the SP cost of the first Essence Orb. This effect does not apply during Ascension.
Requires: Mystic Acceleration
Reduces the SP cost of Barrier.
Requires: Mystic Acceleration
Advances Lunar Flare's impact timing.
Requires: Vital Drain
The fifth Essence Orb applies Celestial Blessing, which restores HP over time instead of a single heal, with increased healing. This effect does not apply during Ascension.
Requires: Breath of Life
Increases the duration of Barrier.
Requires: Gravitic Insight
Lunar Flare removes 1 debuff from yourself and nearby allies.
Requires: Acceleration
Extends the duration of Essence Orb.
Requires: Restoration
Increases the defense of Barrier.
Requires: Gravitic Anchor
Lunar Burst inflicts Corrosion, dealing damage over time.
Requires: Cleansing Ritual
Increases the cast speed of Essence Orb during Vital Ascension.
Requires: Counterflow
Grants status effect resistance whenever effects from Celestial Barrier expire.
Requires: Counterflow
Vitality Burst inflicts Corrosion on downed enemies.
Requires: Magic ATK
Reduces the HP cost of Essence Orb during Vital Ascension.
Requires: Relativity
Essence Orb critical hit quickly triggers Vital Ascension and immediately grants Barrier.
Requires: Stellar Trace
When using Transcendence, regardless of Vital Ascension state, deals continuous damage to a single target and heals self.
Requires: Stellar Step
Increases maximum Celestial Blessing stacks from 3 to 5.
Requires: Meditation
Status effect resistance granted by Celestial Barrier can stack up to 3 times.
Requires: Astral Aegis
Increases the duration of Vital Ascension.
Requires: Star Weave
Stellar Step triggers a shockwave that deals damage and reduces DEF.
Requires: Cosmic Soul
Lowers the HP threshold for activating Aura of Life.
Requires: Radiance or Enduring Protection
Lunar Flare removes up to 2 debuffs from yourself and allies within its area.
Requires: Harmonic Insight or Vacuum Shock
Increases the radius of the Barrier.
Requires: Aurora's Grace
Increases the damage of the Corrosion debuff inflicted with heavy attacks.
Requires: Virtuous Cleansing
Aura of Life restores a significant amount of HP.
Requires: Astral Continuum
Increases the defense of Celestial Barrier.
Requires: Cosmic Reach
Allows Cosmic Wave to be cast immediately after Astral Strike.
Requires: Corroding Light
Increases Endurance during Vital Ascension.
Requires: Corroding Light
Increases the duration and range of Aura of Life.
Requires: Stellar Restoration
Aura of Life inflicts a debuff that reduces Physical and Magic RES.
Requires: Nebula Step
During Vital Ascension, reduces the SP cost of Transcendence.
Requires: Stellar Resolve
Controls(Using Transcendence during Vital Ascension) ![]()
![]()
The projectiles for Essence Orb change from 3 to 2 Essence Orb.
Requires: Event Horizon or Gravitational Field
During Transcendence, heavy attacks inflict DEF Reduction.
Requires: Celestial Rupture
During Aura of Life, increases the damage multiplier of debuffs applied to enemies within range.
Requires: Ascendant Flow
Increases the maximum stacks of Corrosion to 6. At maximum stacks, triggers an explosion that deals a burst of damage.
Requires: Collision of Stars or Stellar Exposure
Using a skill at high HP while not in Vital Ascension briefly increases Magic ATK.
Requires: Magic Crit
Increases the radius of Lunar Burst.
Requires: Enlightenment
Increases the duration of Corrosion.
Requires: Lunar Reach
Requires: Dark Matter
Requires: Condensation
More weapon types of this class (no perk tree yet): Nebular Javelin, Staff, Twinblade
Still open: In Early Access, two weapons per class are playable; a third already has a complete perk tree but is still locked (see below). How weapon swapping works and whether you can change class is not known yet either.
Sources: Official article: Mage · Steam: demo classes
Comments
Loading comments …