Class · Elemental caster

ArcheAge Chronicles Mage

“Gather Power. Unleash Everything.” – fire, lightning and ice, charged and retained.

The Mage commands fire, lightning and ice: they charge spells, can hold them back for later with “Retain” and control enemies by freezing them. They carry the legacy of Aranzeb, the Last King of the Elves, who died fighting Kyrios. With the Elemental Staff they cast from range; with the Wavesword they fight up close with ice and energy blades.

Mage: concept art and in-game model
Mage: concept art and in-game model

Plan your Mage build with perks per weapon, gear and Lunastones. Open the build planner →

Elemental Staff

“Charge. Retain. Overwhelm.”
The Mage’s Elemental Staff
The Mage’s Elemental Staff

Charge and retain spells: Elemental Overload speeds up charging, Retain lets a cast spell be used again without a new incantation, Energy Core builds up as stacks.

Wall of Fire

Burn

Release a fully charged Fire Incantation to raise a wall of fire. Deals damage to the enemies within range and inflicts stagger, steadily increasing their Burn gauge.

Flamethrower

Burn

Unleashes a stream of fire across a wide area, scorching enemies and rapidly increasing their Burn gauge. Retained magic lets you sweep the battlefield with another fire attack.

Lightning Storm

Shock

A fully charged lightning incantation bombards a wide area with repeated lightning bolts. Every strike increases the enemy’s Shock gauge.

Lightning Pillar

Shock

Unleash a series of lightning bolts in rapid succession. Enemies inflicted with Shock take increased damage.

Shooting Star

Area

Casting retained spells grants Energy Core, with more powerful spells granting more stacks. At 10 stacks, calls down Shooting Star, which deals massive area damage.

Controls

All perks: Elemental Staff 59 perks

Active skills 23

Ignition

learned automatically 5 SP 1 hits

ControlsLeft Mouse Button→Left Mouse Button→Left Mouse Button

Attacks a single target up to three times and increases the enemy's Burn gauge. Can move while attacking.

Damage: 46% physical and 64% magic attack (sum of all hits)

Wall of Fire

1 Trait Point 1 hits 3 stages

Controls(At Fire Incantation charge Lv. 3) Release Left Mouse Button

Summons a wall of fire that deals damage to enemies within range and inflicts Stagger. While active, the wall continuously deals damage to nearby enemies.

Increases the enemy's Burn gauge, and combos into Fire Blast.

Damage: 428% physical and 599% magic attack (sum of all hits)

Requires: Retain

Lightning Storm

1 Trait Point 25 hits 3 stages

Controls(At Lightning Incantation charge Lv. 3) Release Right Mouse Button

Conjures a storm that calls down lightning bolts across a wide area, repeatedly striking enemies within its area of effect.

Increases the enemy's Shock gauge, and combos into Lightning Blast.

Damage: 6,090% physical and 8,525% magic attack (sum of all hits)

Requires: Retain

Lightning Bolt

learned automatically 10 SP 1 hits

ControlsRight Mouse Button

Attacks a single target. Breaks the enemy's guard stance on hit and increases the enemy's Shock gauge.

Damage: 83% physical and 116% magic attack (sum of all hits)

Voltage Discharge

learned automatically 50 SP 1 hits

Controls→Left Mouse Button or Right Mouse Button

Leaps into the air and deals lightning damage upon landing.

Damage: 50% physical and 70% magic attack (sum of all hits)

Requires: Ignition or Lightning Bolt

Bolt Sequence

2 Trait Points

ControlsRight Mouse Button→Right Mouse Button

Hitting a Shocked target with Lightning Bolt grants Bolt Sequence for 3 seconds.

Requires: Elemental Overload

Lightning Surge

1 Trait Point 160 SP 5 hits

ControlsRetained Lightning Pillar→Right Mouse Button

Performs Lightning Surge after casting a retained Lightning Pillar.

Calls down lightning that inflicts Knockback and increases the enemy's Shock gauge.

Damage: 830% physical and 1,162% magic attack (sum of all hits)

Requires: Bolt Sequence

Fire Incantation

learned automatically 25 SP

ControlsHold Left Mouse Button

Casts various fire spells based on the charge level.

Charges up to two levels, with each level triggering a different spell.

Flaming Blossom

learned automatically 45 SP 3 hits

Controls(At Fire Incantation charge Lv. 1) Release Left Mouse Button

Unleashes a succession of flaming orbs.

The third Flaming Blossom inflicts Stagger on hit. Increases the enemy's Burn gauge.

Damage: 212% physical and 296% magic attack (sum of all hits)

Requires: Fire Incantation

Molten Fireball

1 Trait Point 220 SP 1 hits

ControlsRetained Flaming Blossom→Left Mouse Button

Activates after casting a retained Flaming Blossom.

Inflicts Knockback and increases the enemy's Shock gauge.

Damage: 358% physical and 502% magic attack (sum of all hits)

Requires: Lightning Surge

Flamethrower

learned automatically 1 hits 2 stages

Controls(At Fire Incantation charge Lv. 2) Release Left Mouse Button

Deals damage to enemies in a straight line ahead and inflicts Knockback.

Increases the enemies' Burn gauges.

Damage: 328% physical and 460% magic attack (sum of all hits)

Requires: Fire Incantation

Fire Blast

learned automatically 70 SP 1 hits 4 stages

ControlsFlaming Blossom or Flamethrower→Left Mouse Button

Combos from Flaming Blossom and Flamethrower.

Instantly strikes a target within range, dealing damage to nearby enemies and increasing their Burn gauges.

Damage: 199% physical and 278% magic attack (sum of all hits)

Requires: Fire Incantation

Piercing Blaze

1 Trait Point

Staggering an enemy with the third Flaming Blossom grants 1 use of Piercing Blaze for 10 seconds.

Pierces enemies, dealing increased damage to those with HP at 50% or below or those afflicted with Burn, and even greater damage if both conditions are met.

Cannot inflict Burn.

Requires: Flaming Blossom - Channel

Lightning Incantation

learned automatically 25 SP

ControlsHold Right Mouse Button

Casts various lightning spells based on the charge level.

Charges up to two levels, with each level triggering a different spell.

Lightning Pillar

learned automatically 5 hits

Controls(At Lightning Incantation charge Lv. 1) Release Right Mouse Button

Calls down a series of lightning bolts, inflicting Stagger. Strikes a target repeatedly.

Increases the enemy's Shock gauge.

Damage: 741% physical and 1,037% magic attack (sum of all hits)

Requires: Lightning Incantation

Lightning Spear

learned automatically 1 hits 2 stages

Controls(At Lightning Incantation charge Lv. 2) Release Right Mouse Button

Casts a spear of lightning in the aimed direction and inflicts Stagger.

Increases the enemy's Shock gauge.

Damage: 369% physical and 516% magic attack (sum of all hits)

Requires: Lightning Incantation

Lightning Blast

learned automatically 75 SP 1 hits 4 stages

ControlsLightning Pillar or Lightning Spear→Right Mouse Button

Combos from Lightning Pillar and Lightning Spear.

Instantly strikes a target within range, dealing damage to nearby enemies and increasing their Shock gauges.

Damage: 208% physical and 292% magic attack (sum of all hits)

Requires: Lightning Incantation

Mana Blast

learned automatically 30 SP 2 hits

ControlsR→R

Fires homing mana bullets at the enemy. Can move while attacking.

Damage: 28% physical and 39% magic attack (sum of all hits)

Lightning Volley

2 Trait Points 40 SP 3 hits

Activates after using a retained Lightning Spear.

Strikes the target with three bolts of lightning and deals increased damage to Shocked enemies. Does not inflict Shock.

Damage: 281% physical and 394% magic attack (sum of all hits)

Requires: Elemental Celerity

Evade

learned automatically 50 SP

ControlsCtrl

Dodges a short distance to evade enemy attacks.

Flame Reversal

learned automatically 45 SP 3 hits

ControlsCtrl→Ctrl→Left Mouse Button

After Blink, immediately casts Flaming Blossom at an increased SP cost.

Damage: 212% physical and 296% magic attack (sum of all hits)

Requires: Blink

Lightning Reversal

learned automatically 85 SP 5 hits

ControlsCtrl→Ctrl→Right Mouse Button

After Blink, immediately casts Lightning Pillar at an increased SP cost.

Damage: 741% physical and 1,037% magic attack (sum of all hits)

Requires: Blink

Active skills II 3

Shooting Star

3 Trait Points

Controls(After Retaining Shooting Star) R

Grants Energy Core when casting a retained spell. The number of Energy Core stacks gained depends on the retained skill.

Flaming Blossom, Lightning Pillar: 1 stack
Flamethrower, Lightning Spear: 2 stacks
Wall of Fire, Lightning Storm: 5 stacks

At 10 stacks, retains Shooting Star, which deals massive damage over a wide area and inflicts Knockdown.

Requires: Swift Thunder

Flame Shower

3 Trait Points

While Wall of Fire is retained, casting Lightning Storm or Lightning Blast retains Flame Shower.

Using the retained skill deals continuous damage over a wide area. Increases the enemy's Burn gauge, but does not grant Energy Core stacks.

Requires: Lightning Volley

Overcharged Mana Blast

3 Trait Points 110 SP 15 s cooldown 1 hits

ControlsR→R→R

Combos from Mana Blast. Deals damage and inflicts Knockback to enemies within range.
(15 second cooldown)

Damage: 193% physical and 270% magic attack (sum of all hits)

Requires: Lightning Volley

Passive perks 20

Elemental Staff Proficiency

learned automatically

Allows you to equip this weapon type.

Retain

1 Trait Point

ControlsR to cast a retained skill

Casting Fire Blast or Lightning Blast saves the previously cast skill for a short time.

Saved skills can be cast instantly without chanting, but consume additional SP.

Saved skills cannot combo into Fire Blast or Lightning Blast.

Requires: Elemental Staff Proficiency

Elemental Overload

2 Trait Points

Controls(While charging a skill) R

During Lv. 1 or Lv. 2 casting, press [R] to immediately cast the next-tier skill without charging at an increased SP cost.

Each spell applies its own Elemental Overload cooldown.

Flamethrower, Lightning Spear: 25 seconds

Wall of Fire, Lightning Storm: 40 seconds

Requires: Wall of Fire or Lightning Storm

Dual Resonance

1 Trait Point 35 SP 1 hits 10 stages

ControlsFire Incantation→Right Mouse Button Lightning Incantation→Left Mouse Button

Fire Incantation enables Lightning Blast.

Lightning Incantation enables Fire Blast. Fire Blast or Lightning Blast is imbued with the attribute of the previously used skill through Retain. These attacks consume less SP and deals increased damage.

Damage: 450% physical and 450% magic attack (sum of all hits)

Requires: Bolt Sequence

Rekindled Ember

2 Trait Points

After Flaming Blossom or Lightning Pillar, Fire Blast or Lightning Blast can be cast once more.

You can move while casting, and Dual Resonance becomes available.

Requires: Dual Resonance

Control - Wall of Fire

1 Trait Point

Reduces the SP cost of Wall of Fire.

Requires: Rekindled Ember

Control - Lightning Storm

1 Trait Point

Reduces the SP cost of Lightning Storm.

Requires: Rekindled Ember

Magic Amplification +50

1 Trait Point

Requires: Overload - Flamethrower or Overload - Lightning Spear

Lightning Pillar - Amplify

1 Trait Point

Critical hits with Lightning Pillar - Flurry reset the cooldown of Lightning Spear cast with Elemental Overload.

Requires: Lightning Pillar - Flurry

Volatile Flame

2 Trait Points

A retained Flaming Blossom explodes shortly after hitting a target, inflicting Stagger on nearby enemies. The explosion increases the enemy's Burn gauge, and triggers Piercing Blaze.

Requires: Magic Amplification +50

Arcane Fount

2 Trait Points

Fully restores SP after upon Burn or Shock. Activates once every 5 seconds.

Requires: Piercing Blaze or Lightning Pillar - Amplify

Swift Thunder

2 Trait Points

Retained Lightning Pillar triggers additional lightning strikes.

Requires: Volatile Flame

Infernal Cross

2 Trait Points

Wall of Fire summons a blazing cross instead of a single wall.

Requires: Arcane Fount

Titan Thunder

2 Trait Points

Lightning Storm strikes an additional time.

Requires: Infernal Cross

Ashes to Ashes

1 Trait Point

Killing an enemy with Shooting Star resets the cooldown of Wall of Fire cast with Elemental Overload.

Requires: Shooting Star

Elemental Celerity

2 Trait Points

Grants Stagger Immunity while using Fire Incantation or Lightning Incantation.

Does not grant immunity to Knockdown or Knockback.

Requires: Titan Thunder

Immolation

2 Trait Points

Casting Fire Blast after Wall of Fire or Lightning Storm additionally creates a Wall of Fire.

Requires: Blazing Thunderstorm

Lightning Speed

2 Trait Points

Increases Ignition's attack speed and increases the enemy's Shock gauge.

Ignition's third hit increases Crit Hit Rate for 20 seconds, and pressing [Right Mouse Button] instantly casts Lightning Pillar.

Requires: Blazing Thunderstorm

Untouchable Veil

2 Trait Points

Reduces damage taken and grants Stagger Immunity for 8 seconds upon using Flamethrower, Wall of Fire, or Flame Shower.

Ends when you swap weapons.

Requires: Flame Shower

Trigger Signal

2 Trait Points

Retains Lightning Spear after using Overcharged Mana Blast.

Requires: Overcharged Mana Blast

Passive perks II 7

Overload - Flamethrower

3 Trait Points

Reduces the SP cost of Flamethrower when cast via Elemental Overload.

Requires: Control - Wall of Fire

Overload - Lightning Spear

3 Trait Points

Lightning Spear cast via Elemental Overload requires no aiming and homes in on its target.

Requires: Control - Lightning Storm

Flaming Blossom - Channel

3 Trait Points

Increases the attack speed ofFlaming Blossom, and Flaming Blossom's third shot deals increased damage.

Requires: Fire ATK +20

Lightning Pillar - Flurry

3 Trait Points

Lightning Pillar calls down another bolt of lightning at the same location after a short delay.

Requires: Fire ATK +20

Blazing Thunderstorm

3 Trait Points 360 SP 1 hits 4 stages

Flamethrower or Lightning Spear during Elemental Overload immediately casts Fire Blast or Lightning Blast once.
This also retains Wall of Fire or Lightning Storm. Costs high SP.

Damage: 271% physical and 379% magic attack (sum of all hits)

Requires: Ashes to Ashes

Hellfire

3 Trait Points

Flamethrower triggers 1 additional hit for each Elemental Overload skill currently on cooldown.

Requires: Immolation

Thunderflash

3 Trait Points

Press [Right Mouse Button] after Lightning Surge to combo into Bolt Sequence.

Bolt Sequence can be used once before it expires, inflicting Stagger on nearby enemies.

Critical hits with Bolt Sequence grant another Bolt Sequence, but the hit cannot inflict Shock.

Requires: Lightning Speed

Stat perks 6

Damage ↑ at HP ≥70% +2.5 % New in Early Access

10 Trait Points

Increases damage dealt by 2.5% while HP is 70% or higher.

Weapon Physical ATK ↑ +10 % New in Early Access

5 Trait Points

Increases the Physical ATK of your equipped weapon by 10%.

Requires: Damage ↑ at HP ≥70% +2.5 %

Weapon Magic ATK ↑ +10 % New in Early Access

5 Trait Points

Increases the Magic ATK of your equipped weapon by 10%.

Requires: Damage ↑ at HP ≥70% +2.5 %

Damage ↑ to Enemies with HP ≥70% +5 % New in Early Access

5 Trait Points

Increases damage dealt to targets with 70% HP or higher by 5%.

Requires: Damage ↑ at HP ≥70% +2.5 %

Damage ↑ to Enemies with HP ≤40% +5 % New in Early Access

5 Trait Points

Increases damage dealt to targets with 40% HP or lower by 5%.

Requires: Damage ↑ at HP ≥70% +2.5 %

Fire ATK +20

1 Trait Point

Requires: Molten Fireball

Wavesword

“Flow. Freeze. Strike.”
The Mage’s Wavesword
The Mage’s Wavesword

Close combat with ice and energy blades; many skills reduce damage taken or prevent being staggered.

Tidal Rend

Dash forward and carve through the enemy with three successive strikes. When there are enough stacks, the sequence expands into an additional three area attacks.

Glacial Burst

Ice

Detonate a burst of ice at the target location, dealing damage and inflicting stagger on enemies. When Ice Crystal erupts, it catches nearby enemies too.

Frost Shard

Ice

After inflicting Freeze, lunge forward with a powerful strike at no SP cost. Inflicting Freeze creates the opening for your next attack.

Tidal Rush

Ranged

Launches multiple energy blades forward. The blades pierce and stagger enemies, increasing Freeze gauge even on targets beyond the attack range.

Thundersnow

Area

Summon a blizzard, dealing area damage to nearby enemies and increasing their Freeze gauge. The storm turns the battlefield into a field of ice while you hold the center.

Controls

All perks: Wavesword 40 perks

Active skills 17

Wave Slash

learned automatically 25 SP 4 hits

ControlsLeft Mouse Button→Left Mouse Button

Slices through enemies with the wavesword, dealing damage and inflicting Stagger.

Damage: 377% physical and 415% magic attack (sum of all hits)

Ethereal Thrust

learned automatically 20 SP 3 hits

ControlsW+Left Mouse Button→Left Mouse Button

Thrusts forward with an ethereal blade. Performs a 2-attack combo, dealing light damage and inflicting Stagger.

Damage: 227% physical and 249% magic attack (sum of all hits)

Requires: Wave Slash

Frost Shard

1 Trait Point 12 hits

Controls(After inflicting Freeze) Right Mouse Button

Inflicting Freeze grants a short window to activate Frost Shard at no SP cost.

Performs a forward lunge attack, dealing heavy damage. Grants Stagger Immunity during the attack.

Damage: 5,658% physical and 6,228% magic attack (sum of all hits)

Requires: Wavesword Proficiency

Tidal Slash

learned automatically 55 SP 1 hits

ControlsRight Mouse Button→Right Mouse Button

Leaps forward and strikes the target.

The first attack breaks guard and inflicts Knockback. The second attack deals heavy damage and inflicts Stagger.

Damage: 151% physical and 166% magic attack (sum of all hits)

Falling Petal

learned automatically 50 SP 1 hits

Controls→Left Mouse Button or Right Mouse Button

Leaps into the air and delivers a downward cleave.

Damage: 85% physical and 94% magic attack (sum of all hits)

Requires: Wave Slash or Tidal Slash

Rushing Tide

1 Trait Point

Controls(On Lunar Eclipse critical hit) Left Mouse Button→Left Mouse Button

On Lunar Eclipse critical hit, grants Ethereal Thrust and Ethereal Cleave a brief window to activate Rushing Tide.

Performs a 2-hit combo, dealing damage and inflicting Stagger. Does not consume SP.

Requires: Lunar Eclipse

Frost Blossom Flurry

1 Trait Point

ControlsOn Ethereal Cleave critical hit, Right Mouse Button

Ethereal Cleave grants Frost Blossom Flurry on critical hit.

Grants Ice Crystal, inflicts Stagger, and increases the enemy's Freeze gauge. Reduces damage taken and grants Stagger Immunity during the attack.

Requires: Frost Shard

Ethereal Cleave

learned automatically 55 SP 2 s cooldown 6 hits

ControlsW+Right Mouse Button→Right Mouse Button

Summons an ethereal blade in the left hand and strikes the target, dealing damage and inflicting Stagger.

The second attack briefly grants Stagger Immunity and inflicts Knockback on hit.

Damage: 580% physical and 639% magic attack (sum of all hits)

Requires: Tidal Slash

Tidal Rend

2 Trait Points 90 SP 3 hits

ControlsW+Right Mouse Button→Left Mouse Button or Ctrl→Left Mouse Button→Left Mouse Button

Combos from Ethereal Cleave and Swift Slash.

Dashes forward and delivers 3 successive strikes. Consumes Lunar Eclipse stacks to trigger up to 3 additional area attacks.

Damage: 212% physical and 234% magic attack (sum of all hits)

Requires: Rushing Tide

Ice Crystal

learned automatically 30 SP

ControlsHold R

Assumes a defensive stance that blocks frontal attacks. The stance is canceled by unblockable attacks.

Successfully completing the stance grants Ice Crystal for 12 seconds. Ice Crystal grants a shield if its shield is not already active, and allows the use of Raging Tidal Slash.

Shield strength scales with Max HP. Ice Crystal is immediately removed when the shield is removed or upon swapping weapons.

Glacial Arc

learned automatically 30 SP 1 hits

Controls(While holding R) Left Mouse Button

Cancels Ice Crystal to launch an energy blade that pierces enemies. The blade inflicts Stagger and increases the enemy's Freeze gauge.

Damage: 113% physical and 125% magic attack (sum of all hits)

Requires: Ice Crystal

Flowing Dew

1 Trait Point 50 SP

Controls(While holding ) Ctrl

Performs a quick backward step while casting Ice Crystal.

Grants Flowing Dew for 15 seconds, increasing Stagger power.

Requires: Tidal ATK +20

Raging Tidal Slash

learned automatically 80 SP 4 hits

Controls(During Ice Crystal) Right Mouse Button→Right Mouse Button

Performs a lunging strike, followed by a glacial blast. Consumes Ice Crystal on use.

Breaks guard stance and increases the enemy's Freeze gauge.

After the second hit, steps back and evades enemy attacks.

Damage: 281% physical and 310% magic attack (sum of all hits)

Requires: Ice Crystal

Rapid Freeze

2 Trait Points 150 SP 15 s cooldown

Controls(While holding ) Ctrl→Right Mouse Button

After Flowing Dew, creates a small glacial field that deals continuous damage and increases the enemy's Freeze gauge. Does not inflict Stagger.
(15 second cooldown)

Requires: Flowing Dew

Tidal Rush

2 Trait Points 55 SP 2 hits

Controls(While holding ) Left Mouse Button→Left Mouse Button

Combos from Glacial Arc.

Launches multiple energy blades forward that inflict Stagger. Each blade pierces enemies and increases their Freeze gauge.

Damage: 226% physical and 249% magic attack (sum of all hits)

Requires: Rapid Freeze

Evade

learned automatically 50 SP

ControlsCtrl

Dodges swiftly in the chosen direction.

Swift Slash

learned automatically 50 SP 8 hits

Controls→Left Mouse Button

While evading, lunges toward the enemy and carves two swift arcs.

Damage: 453% physical and 498% magic attack (sum of all hits)

Requires: Evade

Active skills II 4

Phantom Wave

3 Trait Points 50 SP 7 hits

Controls(On Lunar Eclipse critical hit) Left Mouse Button→Left Mouse Button→Left Mouse Button→Left Mouse Button→Left Mouse Button

Combos from Rushing Tide.

Performs up to 3 attacks. Grants Stagger Immunity and receives reduced damage during the attack.

If Frost Shard is unlocked, the third attack combos into Frost Shard.

Damage: 364% physical and 400% magic attack (sum of all hits)

Requires: Tidal Rend

Glacial Burst

3 Trait Points 75 SP 2 hits

Controls(While holding ) Left Mouse Button→Left Mouse Button→Left Mouse Button

Combos from Tidal Rush.

Summons a burst of ice at the target location, dealing damage and inflicting Stagger on enemies.

During Flowing Dew, immediately grants Ice Crystal.

Damage: 217% physical and 238% magic attack (sum of all hits)

Requires: Tidal Rush

Thundersnow

3 Trait Points 210 SP 40 s cooldown 6 hits

ControlsHold R

After Ice Crystal, [R] casts Thundersnow.

Summons a blizzard that deals area damage to nearby enemies, increasing their Freeze gauges. Grants Stagger Immunity during the attack.
(40 second cooldown)

Damage: 736% physical and 810% magic attack (sum of all hits)

Requires: Frost Shard - Siphon or Frost Shard - Breakthrough

Full Moon Cleave

3 Trait Points

ControlsAfter Lunar Eclipse lands two consecutive critical hits, Ctrl

Landing 2 consecutive critical hits with Lunar Eclipse briefly allows a use of Full Moon Cleave.

Deals area damage at no SP cost, and grants immunity to damage and Stagger while attacking.

Requires: Cruel Reckoning

Passive perks 15

Wavesword Proficiency

learned automatically

Allows you to equip this weapon type.

Lunar Eclipse

1 Trait Point

Wave Slash, Tidal Slash, and Swift Slash grant Lunar Eclipse on hit. Stacks up to 5 times.

Ethereal Thrust and Ethereal Cleave consume Lunar Eclipse stacks to trigger an additional attack that deals area damage.

Requires: Wavesword Proficiency

Swift Bloom

1 Trait Point

Reduces the cast time of Ice Crystal.

Requires: Frost Shard

Fortification

2 Trait Points

After Ice Crystal, [R] grants Fortification which reduces damage taken for 15 seconds.

Requires: Swift Bloom

Arcane Elevation

2 Trait Points

Ethereal Cleave and Ethereal Thrust grant Arcane Elevation for 20 seconds, increasing Magic Crit and damage dealt.

Requires: Frost Blossom Flurry

High Tide

1 Trait Point

Tidal Slash grants 5 Lunar Eclipse stacks on critical hit.

Requires: Phantom Wave

Raging Tide

2 Trait Points

Increases the attack speed of Wave Slash.

Requires: Magic Amplification +25

Tidal Slash II

2 Trait Points 2 hits

Allows Tidal Slash to combo from Wave Slash.

Tidal Slash no longer consumes SP and triggers an additional hit.

Damage: 302% physical and 332% magic attack (sum of all hits)

Requires: Raging Tide

Tidal Stride

2 Trait Points

Swift Slash no longer costs SP.

Requires: Raging Tide

Frost Shard - Siphon

2 Trait Points

On hit,Frost Shard restores HP based on damage dealt.

Requires: Glacial Burst

Frost Shard - Breakthrough

2 Trait Points 12 hits

ControlsFrost Shard→Right Mouse Button

Frost Shard can be used once more immediately after use.

Damage: 5,658% physical and 6,228% magic attack (sum of all hits)

Requires: Glacial Burst

Cruel Reckoning

2 Trait Points

Lunar Eclipse deals more damage and increases the enemy's Freeze gauge.

Requires: Aerial Wrath

Shatter

2 Trait Points

Thundersnow has no cooldown for 6 seconds after inflicting Freeze.

Requires: Thundersnow

Frozen Oath

2 Trait Points

Phantom Wave triggers 4 uses of Lunar Eclipse that do not consume stacks.

Requires: Full Moon Cleave

Vengeful Resonance

2 Trait Points

After Ice Crystal, [R] or Frost Blossom Flurry grants 10 Lunar Eclipse stacks.

Requires: Full Moon Cleave

Passive perks II 2

Aerial Wrath

3 Trait Points

Increases the maximum stacks of Lunar Eclipse from 5 to 10.

Requires: Tidal Slash II or Tidal Stride

Nebe's Might

3 Trait Points

Evading while Ice Crystal is active grants Nebe's Might for 6 seconds.

Reduces damage taken and grants Stagger Immunity.

Requires: Shatter

Stat perks 2

Tidal ATK +20

1 Trait Point

Requires: Fortification or Arcane Elevation

Magic Amplification +25

1 Trait Point

Requires: High Tide

Vitality Staff

Not playable yet

Vitality Staff already has a complete perk tree but is not playable in Early Access yet. Stats and perks may change before it unlocks.

Controls

All perks: Vitality Staff 59 perks

Active skills 17

Essence Orb

learned automatically 5 SP 2 hits

ControlsShattering Blow→Left Mouse Button

Launches up to five orbs imbued with life energy. When the final orb dissipates, it restores the HP of nearby allies.

Damage: 81% physical and 105% magic attack (sum of all hits)

Astral Strike

learned automatically 20 SP 1 hits

Controls(While Shift sprinting) Left Mouse Button

Charges forward and unleashes a crushing blow.

Damage: 73% physical and 94% magic attack (sum of all hits)

Requires: Essence Orb

Vitality Burst

learned automatically 55 SP 1 hits

Controls(On a downed target) Left Mouse Button

Strikes a downed enemy with a burst of energy.

Damage: 113% physical and 147% magic attack (sum of all hits)

Requires: Essence Orb

Lunar Flare

learned automatically 45 SP

ControlsRight Mouse Button

Unleashes a wave of moonlight that heals allies and deals damage to enemies.

Moonbreaker

learned automatically 85 SP 1 hits

Controls→Left Mouse Button or Right Mouse Button

Leaps into the air and strikes down, casting a wave of energy that inflicts Knockdown.

Damage: 97% physical and 126% magic attack (sum of all hits)

Requires: Essence Orb or Lunar Flare

Lunar Burst

learned automatically

Controls(While holding Right Mouse Button) Release Right Mouse Button

Creates a circle of moonlight at the target location, healing allies and dealing damage to enemies.

Requires: Lunar Flare

Aura of Life

learned automatically

Controls(Low HP during Vital Ascension) R

When HP falls below a certain threshold during Vital Ascension, a powerful aura becomes briefly available.

While active, the aura restores HP to you and nearby allies and reduces enemy DEF.

Requires: Lunar Flare

Counterflow

2 Trait Points

Controls(After a successful Crystal Barrier) Ctrl

After Crystal Barrier, quickly retreats to recover a small amount of SP.

Aggressive Flow increases ATK for a short duration.

Requires: Restoration II or Gravitic Resilience

Stellar Step

1 Trait Point 60 SP

Performs a quick dodge upon canceling Transcendence.

Requires: Magic ATK

Crystal Barrier

learned automatically 30 SP

ControlsR

Casts a magic barrier that briefly reduces damage. During Vital Ascension, the barrier is further strengthened.

Vital Ascension

learned automatically

ControlsHold R

Enters Vital Ascension, granting access to enhanced abilities. While active, abilities consume HP instead of SP.

Requires: Crystal Barrier

Star Weave

1 Trait Point 7 hits

ControlsLunar Flare→Left Mouse Button

Deals continuous damage to enemies if front of you while restoring your HP.

Damage: 339% physical and 440% magic attack (sum of all hits)

Requires: Vital Blight

Transcendence

learned automatically 50 SP

ControlsCtrl

Briefly enters spirit form and becomes immune to damage, but at a high SP cost. The cost is reduced during Vital Ascension.

Cosmic Echo

learned automatically 5 SP 2 hits

ControlsTranscendence→Left Mouse Button

Leaps backward and unleashes a series of Essence Orb. During Vital Ascension, the effect is enhanced at the cost of HP.

Damage: 81% physical and 105% magic attack (sum of all hits)

Requires: Transcendence

Cosmic Wave

learned automatically 50 SP 1 hits

ControlsTranscendence→Right Mouse Button

Unleashes a wave of energy that deals significant damage. During Vital Ascension, the effect is enhanced at the cost of HP.

Damage: 101% physical and 131% magic attack (sum of all hits)

Requires: Transcendence

Astral Continuum

1 Trait Point 35 HP 1 hits

During Vital Ascension, fires up to 3 consecutive Essence Orb that do not consume HP.

Damage: 97% physical and 126% magic attack (sum of all hits)

Requires: Aurora's Grace

Barrier

learned automatically 60 SP

ControlsTranscendence→R

Casts a barrier that increases DEF of self and nearby allies. During Vital Ascension, the ability is enhanced at the cost of HP.

Requires: Transcendence

Passive perks 40

Vitality Staff Proficiency

learned automatically

Allows you to equip this weapon type.

Mystic Acceleration

1 Trait Point

Increases the cast speed of the fifth Essence Orb. This effect does not apply during Ascension.

Requires: Vitality Staff Proficiency

Vital Drain

1 Trait Point

Lunar Flare inflicts up to 5 Corrosion stacks on hit.

Requires: Vitality Staff Proficiency

Breath of Life

1 Trait Point

Reduces the SP cost of the first Essence Orb. This effect does not apply during Ascension.

Requires: Mystic Acceleration

Gravitic Insight

1 Trait Point

Reduces the SP cost of Barrier.

Requires: Mystic Acceleration

Acceleration

1 Trait Point

Advances Lunar Flare's impact timing.

Requires: Vital Drain

Restoration

1 Trait Point

The fifth Essence Orb applies Celestial Blessing, which restores HP over time instead of a single heal, with increased healing. This effect does not apply during Ascension.

Requires: Breath of Life

Gravitic Anchor

1 Trait Point

Increases the duration of Barrier.

Requires: Gravitic Insight

Cleansing Ritual

1 Trait Point

Lunar Flare removes 1 debuff from yourself and nearby allies.

Requires: Acceleration

Restoration II

1 Trait Point

Extends the duration of Essence Orb.

Requires: Restoration

Gravitic Resilience

1 Trait Point

Increases the defense of Barrier.

Requires: Gravitic Anchor

Dark Matter

1 Trait Point

Lunar Burst inflicts Corrosion, dealing damage over time.

Requires: Cleansing Ritual

Relativity

1 Trait Point

Increases the cast speed of Essence Orb during Vital Ascension.

Requires: Counterflow

Stellar Trace

1 Trait Point

Grants status effect resistance whenever effects from Celestial Barrier expire.

Requires: Counterflow

Vital Blight

1 Trait Point

Vitality Burst inflicts Corrosion on downed enemies.

Requires: Magic ATK

Meditation

1 Trait Point

Reduces the HP cost of Essence Orb during Vital Ascension.

Requires: Relativity

Astral Aegis

1 Trait Point

Essence Orb critical hit quickly triggers Vital Ascension and immediately grants Barrier.

Requires: Stellar Trace

Cosmic Soul

1 Trait Point

When using Transcendence, regardless of Vital Ascension state, deals continuous damage to a single target and heals self.

Requires: Stellar Step

Radiance

1 Trait Point

Increases maximum Celestial Blessing stacks from 3 to 5.

Requires: Meditation

Enduring Protection

1 Trait Point

Status effect resistance granted by Celestial Barrier can stack up to 3 times.

Requires: Astral Aegis

Harmonic Insight

1 Trait Point

Increases the duration of Vital Ascension.

Requires: Star Weave

Vacuum Shock

1 Trait Point

Stellar Step triggers a shockwave that deals damage and reduces DEF.

Requires: Cosmic Soul

Aurora's Grace

2 Trait Points

Lowers the HP threshold for activating Aura of Life.

Requires: Radiance or Enduring Protection

Virtuous Cleansing

2 Trait Points

Lunar Flare removes up to 2 debuffs from yourself and allies within its area.

Requires: Harmonic Insight or Vacuum Shock

Cosmic Reach

1 Trait Point

Increases the radius of the Barrier.

Requires: Aurora's Grace

Corroding Light

1 Trait Point

Increases the damage of the Corrosion debuff inflicted with heavy attacks.

Requires: Virtuous Cleansing

Stellar Restoration

1 Trait Point

Aura of Life restores a significant amount of HP.

Requires: Astral Continuum

Gravitational Field

2 Trait Points

Increases the defense of Celestial Barrier.

Requires: Cosmic Reach

Nebula Step

1 Trait Point

Allows Cosmic Wave to be cast immediately after Astral Strike.

Requires: Corroding Light

Stellar Resolve

1 Trait Point

Increases Endurance during Vital Ascension.

Requires: Corroding Light

Event Horizon

1 Trait Point

Increases the duration and range of Aura of Life.

Requires: Stellar Restoration

Celestial Rupture

1 Trait Point

Aura of Life inflicts a debuff that reduces Physical and Magic RES.

Requires: Nebula Step

Ascendant Flow

1 Trait Point

During Vital Ascension, reduces the SP cost of Transcendence.

Requires: Stellar Resolve

Condensation

2 Trait Points

Controls(Using Transcendence during Vital Ascension) →Left Mouse Button

The projectiles for Essence Orb change from 3 to 2 Essence Orb.

Requires: Event Horizon or Gravitational Field

Collision of Stars

1 Trait Point

During Transcendence, heavy attacks inflict DEF Reduction.

Requires: Celestial Rupture

Stellar Exposure

1 Trait Point

During Aura of Life, increases the damage multiplier of debuffs applied to enemies within range.

Requires: Ascendant Flow

Enlightenment

2 Trait Points

Increases the maximum stacks of Corrosion to 6. At maximum stacks, triggers an explosion that deals a burst of damage.

Requires: Collision of Stars or Stellar Exposure

Astral Reserve

2 Trait Points

Using a skill at high HP while not in Vital Ascension briefly increases Magic ATK.

Requires: Magic Crit

Lunar Reach

1 Trait Point

Increases the radius of Lunar Burst.

Requires: Enlightenment

Fallen Star

2 Trait Points

Increases the duration of Corrosion.

Requires: Lunar Reach

Stat perks 2

Magic ATK

1 Trait Point

Requires: Dark Matter

Magic Crit

1 Trait Point

Requires: Condensation

More weapon types of this class (no perk tree yet): Nebular Javelin, Staff, Twinblade

Still open: In Early Access, two weapons per class are playable; a third already has a complete perk tree but is still locked (see below). How weapon swapping works and whether you can change class is not known yet either.

Sources: Official article: Mage · Steam: demo classes

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