Class · Hunter

ArcheAge Chronicles Ranger

“Hunt Without Limits.” – far more than a mere archer: controls the distance to the target.

According to XLGAMES the Ranger is “far more than a mere archer”: they control the distance to the target – from afar with the longbow, lightning-fast up close with the hatchet. They carry the legacy of Tahyang Kahlzit, Hero of the Firran, who formed the “Shadowhawk Twin Swords” with Jin Evernight, refused godhood and rode “Black Night” to lead the fight against Kyrios.

Ranger: concept art and in-game model
Ranger: concept art and in-game model

Plan your Ranger build with perks per weapon, gear and Lunastones. Open the build planner →

Hatchet

“Strike. Evade. Return.”
The Ranger’s hatchet
The Ranger’s hatchet

Close combat with lightning: evade, counter and follow up with chain attacks.

Stormsplitter

Lightning

Evade incoming attacks while carving through the enemy with a flurry of hatchet strikes, then call down lightning with a finishing blow.

Overcharge

Lightning

When your power reaches its peak, lightning surges through the Hatchet, unleashing a relentless chain of explosive attacks.

Shocking Kick

Gap closer

Launch forward like a bolt of lightning, kick the enemy, then flow seamlessly into your next attack.

Wind Blade

Counter

Deflect an incoming strike, then answer with a wind-splitting slash capable of piercing even distant enemies.

Storm Chaser

Counter

The instant a counterattack lands, close the distance and overwhelm your enemy with a storm of consecutive strikes.

Controls

All perks: Hatchet 55 perks

Active skills 22

Flurry

learned automatically

ControlsLeft Mouse Button→Left Mouse Button

Performs up to 2 swift attacks that deal damage and inflict Stagger.

Windscreamer

learned automatically

ControlsLeft Mouse Button

Becomes available when inflicting Stagger to an enemy with Flurry.

Performs a powerful slash that deals damage and inflicts Knockback.

Requires: Flurry

Stormsplitter

1 Trait Point

ControlsAxe Flurry→Left Mouse Button

Slams the ground after Axe Flurry, increasing the enemy's Shock gauge and inflicting Knockback.

Reduces damage taken and grants Stagger Immunity while attacking.

Requires: Hatchet Proficiency

Rapid Throw

1 Trait Point 20 SP 15 s cooldown 1 hits

ControlsHold R

Throws up to 5 axes by holding the input.
(15 second cooldown)

Damage: 92% physical and 88% magic attack (sum of all hits)

Requires: Hatchet Proficiency

Lunge

learned automatically 20 SP 1 s cooldown 1 hits

ControlsW+Left Mouse Button

Charges towards the target and strikes. Can be quickly chained after evading. After use, can follow up with a 2-hit Flurry.

Damage: 97% physical and 93% magic attack (sum of all hits)

Requires: Flurry

Axe Flurry

learned automatically 140 SP 2 hits

ControlsStep Back→Lunge→Left Mouse Button

Becomes available after using Step Back and Lunge in succession.

Leaps into the air and throws an axe, dealing damage and inflicting Knockback. Evades incoming attacks while in mid-air.

Damage: 515% physical and 490% magic attack (sum of all hits)

Requires: Lunge

Shadowcatch

1 Trait Point 10 s cooldown

Controls(While in range) W+Ctrl

Press + [Ctrl] near a target to dodge behind the enemy. This dodge does not cost SP.

Can combo into Windscreamer with [Left Mouse Button], and Step Back with [Right Mouse Button].
(10 second cooldown)

Requires: Thrill of the Hunt

Ambush

learned automatically 85 SP 3 hits

ControlsRight Mouse Button Lunge combo

Strikes the enemy, inflicting Stagger. Grants Stagger Immunity while approaching the target.

After breaking the enemy's guard, press [Left Mouse Button] to combo into Axe Flurry.

Damage: 450% physical and 420% magic attack (sum of all hits)

Requires: Lunge

Axe Storm

2 Trait Points 95 SP 4 hits

ControlsAxe Flurry→Right Mouse Button

After Axe Flurry, throws axes in rapid succession, dealing damage and increasing the enemy's Bleed gauge.

Combos into Stormsplitter with [Left Mouse Button].

Damage: 613% physical and 584% magic attack (sum of all hits)

Requires: Effortless Flurry

Jolt Kick

learned automatically

Controls(On a downed target) Left Mouse Button

Kicks a downed target to deal heavy damage.
(15 second cooldown)

Requires: Flurry

Momentum

2 Trait Points

ControlsRight Mouse Button→Right Mouse Button

Increases Spinning Kick's attack range. Combos into Momentum between Spinning Kick and Double Hatchet Strike.

Deals damage and inflicts Knockback at no SP cost. Inflicting Knockback combos into Step Back.

Requires: Spinning Kick Mastery

Slam

learned automatically 30 SP 1 hits

Controls→Left Mouse Button or Right Mouse Button

Jumps into the air and strikes down.

Damage: 161% physical and 134% magic attack (sum of all hits)

Requires: Flurry

Spinning Kick

learned automatically

ControlsRight Mouse Button

Performs a spinning kick that deals damage and inflicts Stagger. Breaks the enemy's guard.

Double Hatchet Strike

learned automatically 55 SP 2 hits

ControlsRight Mouse Button→Right Mouse Button

Performs a dual strike that Staggers enemies.

Damage: 450% physical and 428% magic attack (sum of all hits)

Requires: Spinning Kick

Rebounding Thunder

2 Trait Points

Controls(After Discharge) →R

Rebounding Thunder becomes available once briefly upon triggering Discharge, increasing the enemy's Shock gauge.

Cannot gain Thrill of the Hunt stacks with this skill.

Requires: Relentless Hunt

Step Back

learned automatically 2 hits

ControlsRight Mouse Button

Becomes available after inflicting Stagger with Spinning Kick or Double Hatchet Strike.

Kicks the enemy, then leaps backward while throwing an axe. Briefly evades attacks while using this skill.

Damage: 235% physical and 224% magic attack (sum of all hits)

Requires: Spinning Kick or Double Hatchet Strike

Axe Throw

learned automatically 25 SP 1 hits

Controls(While in range) Right Mouse Button

Hurls an axe at the target up to two times. The second hit inflicts Stagger on hit.

Damage: 256% physical and 243% magic attack (sum of all hits)

Requires: Spinning Kick or Step Back

Shocking Kick

2 Trait Points

Controls(During Discharge) Right Mouse Button

Shocking Kick becomes available once briefly upon triggering Discharge, increasing the enemy's Shock gauge.

Cannot gain Thrill of the Hunt stacks with this skill.

Requires: Lightning ATK

Parry

learned automatically

ControlsR

Briefly enters a defensive stance and Parry blockable attacks.

Electric Current

2 Trait Points

Thunder Trail can be used repeatedly during its activation window.

Requires: Thunder Trail

Thunder Slash

2 Trait Points 160 SP 4 hits

ControlsShocking Kick→Right Mouse Button

Combos from Shocking Kick, dealing damage and inflicting Knockback on enemies. Evades attacks while using this skill. This damage increases the enemy's Shock gauge, and deals increased damage to Shocked targets.

Cannot gain Thrill of the Hunt stacks with this skill. Combos into Lightning Rush with [Right Mouse Button] if unlocked.

Damage: 1,226% physical and 1,168% magic attack (sum of all hits)

Requires: Overload

Evade

learned automatically 50 SP

ControlsCtrl

Dodges swiftly in the chosen direction.

Active skills II 5

Battle Tonic

3 Trait Points 30 s cooldown

Controls(While in range) Right Mouse Button→R

After Axe Throw, drinks a potion to restore HP. Does not consume items.
(30 second cooldown)

Healing scales with potion potency.

Requires: Rapid Throw - Bleed or Rapid Throw - Shock

Windcleaver

3 Trait Points

ControlsWindscreamer→Left Mouse Button

After Windscreamer, strikes upward to deal damage and inflict Knockback.

Requires: Stormguard or Axe Storm

Thunder Trail

3 Trait Points

Controls(On Rebounding Thunder hit) Ctrl or (On Shocking Kick hit) Ctrl

On Rebounding Thunder or Shocking Kick hit, grants a brief window to use Thunder Trail.

Rapidly charges forward, striking enemies in its path and increasing the enemy's Shock gauge.

Requires: Shocking Kick

Gale Sever

3 Trait Points 100 SP 3 hits

ControlsWindcleaver→Left Mouse Button

After Windcleaver, combos into Gale Sever, striking the target 3 times and firing 3 Wind Blades. Evades attacks while airborne. Deals increased damage to targets with HP at 40% or below and restores HP based on damage dealt.

Damage: 905% physical and 861% magic attack (sum of all hits)

Requires: Stormburst or Eye of the Storm

Lightning Rush

3 Trait Points 150 SP 3 hits

ControlsStep Back→Right Mouse Button

Lightning Rush becomes available after Step Back.

Charges forward, dealing damage and inflicting Stagger. Briefly evades incoming attacks while moving.

Combos into Axe Flurry with [Left Mouse Button], increasing the enemy's Shock gauge.

Damage: 1,148% physical and 1,130% magic attack (sum of all hits)

Requires: Electric Current or Thunder Slash

Passive perks 20

Hatchet Proficiency

learned automatically

Allows you to equip this weapon type.

Thrill of the Hunt

1 Trait Point

Hatchet skills briefly grant a Thrill of the Hunt stack. Stacks build when attacks land consecutively. At 10 stacks, all stacks are consumed to restore SP.

Requires: Hatchet Proficiency

Storm's Wake

1 Trait Point

Stormsplitter triggers an explosion on the ground, dealing damage and inflicting Stagger to enemies within range. Also increases the enemy's Shock gauge.

Requires: Stormsplitter

Effortless Flurry

1 Trait Point

Axe Flurry no longer costs SP.

Requires: Stormsplitter

Rapid Throw - Bleed

2 Trait Points

Throws 2 additional axes, but deals reduced damage. Also increases the enemy's Bleed gauge.

Requires: Rapid Throw

Rapid Throw - Shock

2 Trait Points

Rapid Throw no longer costs SP and homes in on enemies. Also increases the enemy's Shock gauge.

Requires: Rapid Throw

Spinning Kick Mastery

1 Trait Point

Increases the damage and Stagger power of Spinning Kick.

Requires: Shadowcatch

Impatient Hunger

1 Trait Point

Thrill of the Hunt now activates at 5 stacks, but reduces stack duration and SP recovery.

Requires: Shadowcatch

Stormguard

2 Trait Points

Stormsplitter grants a shield for 5 seconds. Shield strength scales with Max HP.

Requires: Storm's Wake

Twin Splitter

2 Trait Points

Double Hatchet Strike hits twice, but each hit deals reduced damage.

Requires: Impatient Hunger

Flurry of Axes Combo

2 Trait Points

ControlsRapid Throw→Left Mouse Button

Rapid Throw's fifth attack combos into Axe Flurry.

Requires: Battle Tonic

Wind Blade

2 Trait Points

Windcleaver fires a piercing Wind Blade that deals damage and increases the enemy's Bleed gauge.

This attack does not grant Thrill of the Hunt stacks.

Requires: Windcleaver

Relentless Hunt

2 Trait Points

A critical hit grants 1 additional Thrill of the Hunt stack.

Requires: Discharge

Counterattack - Windscreamer

2 Trait Points

Controls(After R parry) Left Mouse Button

Windscreamer becomes instantly available with [Left Mouse Button] after a successful Parry.

Requires: Wind Blade

Airslice

2 Trait Points

The second attack of Flurry fires Wind Blade.

Requires: Wind Blade

Ripper Edge

2 Trait Points

Grants Ripper Edge when inflicting Bleed with the hatchet.

During Ripper Edge, Windscreamer hits 2 additional times.

Requires: Counterattack - Windscreamer or Airslice

Bloodied Edge

2 Trait Points

Ripper Edge always triggers Windscreamer against targets with HP at 40% or below.

Requires: Ripper Edge

Stormburst

2 Trait Points

Stormsplitter fires three lightning bolts, dealing damage and increasing the enemy's Shock gauge.

Requires: Bloodied Edge

Eye of the Storm

2 Trait Points

Stormsplitter increases damage dealt, Physical Crit Hit, and Stagger power for a short time.

Requires: Bloodied Edge

Storm Chaser

2 Trait Points

A critical hit with Wind Blade enables Stormsplitter once within a short time at no SP cost.
Press [Left Mouse Button] to activate.

Requires: Gale Sever

Passive perks II 2

Discharge

3 Trait Points

Whenever Thrill of the Hunt triggers, deals damage to nearby enemies and increases the enemy's Shock gauge.

Requires: Momentum or Twin Splitter

Overload

3 Trait Points

Grants Stagger Immunity during Lunge and instantly triggers Discharge.
(5 second cooldown)

Requires: Shocking Kick

Stat perks 6

Damage ↑ at HP ≥70% +2.5 % New in Early Access

10 Trait Points

Increases damage dealt by 2.5% while HP is 70% or higher.

Lightning ATK

1 Trait Point

Requires: Rebounding Thunder

Weapon Physical ATK ↑ +10 % New in Early Access

5 Trait Points

Increases the Physical ATK of your equipped weapon by 10%.

Requires: Damage ↑ at HP ≥70% +2.5 %

Weapon Magic ATK ↑ +10 % New in Early Access

5 Trait Points

Increases the Magic ATK of your equipped weapon by 10%.

Requires: Damage ↑ at HP ≥70% +2.5 %

Damage ↑ to Enemies with HP ≥70% +5 % New in Early Access

5 Trait Points

Increases damage dealt to targets with 70% HP or higher by 5%.

Requires: Damage ↑ at HP ≥70% +2.5 %

Damage ↑ to Enemies with HP ≤40% +5 % New in Early Access

5 Trait Points

Increases damage dealt to targets with 40% HP or lower by 5%.

Requires: Damage ↑ at HP ≥70% +2.5 %

Longbow

“Aim. Pursue. Finish.”
The Ranger’s longbow
The Ranger’s longbow

Mark a target, pursue it and finish it from range.

Rapid Fire

Rain arrows upon your marked target, maintaining pressure while setting the pace for your next attack.

Fire Arrow

Fire

Conclude a rapid volley with an explosive arrow that erupts on the target.

Aimed Shot

Steady your breath, take aim at a distant target, and loose a single, devastating shot with lethal precision.

Ice Arrow

Control

Nock a freezing arrow to immobilize the enemy and create the perfect opening for pursuit.

Crescent Kick

Counter

Deflect an incoming attack with a spinning counter, then regain the ideal distance to resume the hunt.

Controls

All perks: Longbow 58 perks

Active skills 20

Rapid Shot

learned automatically 10 SP 1 hits 3 stages

ControlsShattering Blow→Left Mouse Button

Fires arrows while moving. After 2 light attacks, shifts into a stationary stance and fires a powerful shot that inflicts Knockback.

Damage: 105% physical and 81% magic attack (sum of all hits)

Abdominal Kick

learned automatically 65 SP 1 hits

ControlsLeft Mouse Button→Left Mouse Button→(While in range) W+Left Mouse Button

After Rapid Shot's second attack, performs an offensive Maneuver that closes distance to a target.

Damage: 231% physical and 177% magic attack (sum of all hits)

Requires: Rapid Shot

Rapid Fire

1 Trait Point

Controls(At 15 Primed stacks) Hold Right Mouse Button

Offensive Maneuvers and ranged attacks, excluding Aimed Shot, grant Primed. Offensive Maneuvers grant 5 stacks instantly. At maximum stacks, Rapid Fire becomes available for a short duration. Combos into Withdrawing Shot by pressing [Left Mouse Button].

Requires: Longbow Proficiency

Arrow Stab

1 Trait Point 55 SP 8 hits

Controls(While in range) W+Right Mouse Button

Dashes forward and performs an offensive Maneuver. On hit, combos into Withdrawing Shot.

Damage: 1,467% physical and 1,129% magic attack (sum of all hits)

Requires: Longbow Proficiency

Withdrawing Shot

learned automatically 55 SP 2 hits

ControlsLeft Mouse Button→Left Mouse Button→S+Left Mouse Button (On Reflecting Shot hit) Left Mouse Button

Fires a withdrawing shot after Rapid Shot's third attack.

Briefly evades attacks while using this skill.

Damage: 210% physical and 161% magic attack (sum of all hits)

Requires: Rapid Shot

Deft Hands

2 Trait Points 110 SP 2 hits

ControlsRight Mouse Button→Right Mouse Button

Piercing Shot gains an additional attack.

Damage: 294% physical and 226% magic attack (sum of all hits)

Requires: Rapid Fire

Ice Arrow

1 Trait Point 75 SP 2 stages

Controls(While Aimed Shot is available) Right Mouse Button

Loads the bow with ice arrows.

Ice arrows increase the enemy's Freeze gauge and scale heavily with Tidal ATK.

Requires: Balanced Aim

Counterattack Maneuver

2 Trait Points 60 SP 5 hits

Controls(When attacked during a Maneuver) R→R

Performs 2 consecutive counterattacks after blocking an attack with Defensive Maneuver.

Grants Stagger Immunity while attacking and receives reduced damage.

Damage: 1,048% physical and 806% magic attack (sum of all hits)

Requires: Arrow Stab - Bleed

Piercing Shot

learned automatically 45 SP 2 hits

ControlsRight Mouse Button

Fires 2 piercing arrows from a stationary stance to deal heavy damage and inflict Stagger.

Damage: 294% physical and 226% magic attack (sum of all hits)

Piercing Strike

learned automatically 50 SP 1 hits

Controls→Left Mouse Button or Right Mouse Button

Plunges from the air and strikes an enemy with an arrow.

This attack is not a Maneuver.

Damage: 50% physical and 70% magic attack (sum of all hits)

Requires: Rapid Shot or Piercing Shot

Abdominal Kick Mastery

1 Trait Point 50 SP 1 hits

Blocking while evading combos into Abdominal Kick. Costs additional SP.

Damage: 231% physical and 177% magic attack (sum of all hits)

Requires: Fire Arrow

Focus Fire

learned automatically 120 SP 1 hits

ControlsLeft Mouse Button→Left Mouse Button→Left Mouse Button→Right Mouse Button

After Rapid Shot's third attack, fires a powerful arrow that inflicts Knockback and increases the enemy's Bleed gauge.

Damage: 445% physical and 343% magic attack (sum of all hits)

Requires: Piercing Shot

Flip Kick

learned automatically 100 SP 5 hits

ControlsAbdominal Kick→Right Mouse Button

After Abdominal Kick, performs an offensive Maneuver that inflicts Knockback.

Damage: 1,572% physical and 1,209% magic attack (sum of all hits)

Requires: Piercing Shot

Leaping Shot

learned automatically 70 SP 2 hits

ControlsWithdrawing Shot→Right Mouse Button or Abdominal Kick→S+Right Mouse Button

After Withdrawing Shot, fires an additional arrow while creating significant distance.

Briefly evades attacks while using this skill.

Damage: 178% physical and 137% magic attack (sum of all hits)

Requires: Piercing Shot

Reflecting Shot

learned automatically 20 SP 1 hits

Controls→Right Mouse Button

Fires an arrow while using Evade.

On hit, combos into Withdrawing Shot.

Damage: 136% physical and 105% magic attack (sum of all hits)

Requires: Piercing Shot

Aimed Shot

learned automatically 50 SP

ControlsHold R

Aims the bow for precise shots.

Holding the input charges the bow, unlocking different attacks. Releasing at Charge Lv. 1 fires an attack while reducing movement speed during the charge.

Releasing at Charge Lv. 2 deals heavy damage and inflicts Knockback. Movement is disabled at Charge Lv. 2.

Withdrawing Shot Combo

2 Trait Points 55 SP 2 hits

ControlsPiercing Shot→Left Mouse Button

After Piercing Shot, combos into Withdrawing Shot. Costs SP even with Withdrawing Shot Mastery.

Damage: 210% physical and 161% magic attack (sum of all hits)

Requires: Scarlet Arrow

Abdominal Kick Combo

2 Trait Points 65 SP 1 hits

ControlsPiercing Shot→R

Piercing Shot combos into Abdominal Kick.

Damage: 231% physical and 177% magic attack (sum of all hits)

Requires: Scarlet Arrow

Evade

learned automatically 50 SP

ControlsCtrl

Dodges swiftly in the chosen direction.

Slide Dodge

learned automatically 80 SP

Controls→Ctrl

Slides while evading.

Requires: Evade

Active skills II 4

Fire Arrow

3 Trait Points 60 s cooldown 4 hits 2 stages

ControlsLeaping Shot→Right Mouse Button

Launches a homing arrow followed by an explosive shot.

Increases the enemy's Burn gauge. Evades enemy attacks while attacking and does not consume SP.
(60 second cooldown)

Damage: 1,048% physical and 806% magic attack (sum of all hits)

Requires: Deft Hands

Crescent Kick

3 Trait Points 120 SP 5 hits

Controls(When attacked during a Maneuver) R→R→R

Counterattack Maneuver gains an additional attack.

Grants Stagger Immunity while attacking and receives reduced damage.

Damage: 1,992% physical and 1,532% magic attack (sum of all hits)

Requires: Counterattack Maneuver

Quickdraw

3 Trait Points 45 SP 8 s cooldown 1 hits

Controls(While in range) R

At close range, skips aiming and instantly fires a Lv. 1 Aimed Shot.
(8 second cooldown)

Damage: 262% physical and 202% magic attack (sum of all hits)

Requires: Tidal ATK

Scarlet Arrow

3 Trait Points 20 s cooldown 1 hits

ControlsPiercing Shot 2nd combo attack→HoldRight Mouse Button

Consumes HP on use. The arrow pierces through enemies and increases their Burn gauge.
(20 second cooldown)

Scarlet Arrow does not grant Primed.

Damage: 681% physical and 524% magic attack (sum of all hits)

Requires: Fire ATK +20

Passive perks 22

Longbow Proficiency

learned automatically

Allows you to equip this weapon type.

Balanced Aim

1 Trait Point

Aimed Shot charges faster up to Lv. 1.

Requires: Longbow Proficiency

Arrow Stab - Bleed

2 Trait Points

Arrow Stab increases the enemy's Bleed gauge.

Requires: Arrow Stab

Crashing Waves

2 Trait Points

Using Ice Arrow after charging Aimed Shot to Lv. 2 causes Aimed Shot to deal area damage.

Requires: Ice Arrow

Rapid Shot Mastery

1 Trait Point

Rapid Shot's third attack fires an additional arrow.

The additional arrow does not inflict Stagger.

Requires: Fire Arrow

Withdrawing Shot Mastery

1 Trait Point

Withdrawing Shot no longer costs SP.

Requires: Fire Arrow

Rapid Shot Mastery II

1 Trait Point

Rapid Shot's third attack no longer consumes SP.

Requires: Rapid Shot Mastery

Withdrawing Shot Mastery II

1 Trait Point

Leaping Shot increases Physical Amplification for 12 seconds.

Requires: Withdrawing Shot Mastery

Abdominal Kick Mastery II

1 Trait Point

Abdominal Kick triggers an additional attack that deals damage to enemies within range.

This attack does not grant Primed.

Requires: Abdominal Kick Mastery

Hidden Blade

1 Trait Point

Increases the damage of Abdominal Kick, Flip Kick, and Crescent Kick, while improving their Wind ATK scaling. Also increases the enemy's Bleed gauge.

The additional attack from Abdominal Kick Mastery II does not increase Bleed gauge.

Requires: Crescent Kick

Flash Freeze

2 Trait Points

When triggered by Quickdraw, Lv. 1 Aimed Shot gains Ice Arrow.

Requires: Quickdraw

Barbed Arrowhead

2 Trait Points

When charged to Lv. 1, Aimed Shot increases the enemy's Bleed gauge and deals additional damage to Bleeding enemies.

This effect does not apply to Ice Arrow.

Requires: Quickdraw

Preemptive Strike

2 Trait Points

When charged to Lv. 2, Aimed Shot deals increased damage against enemies with full HP.

This effect also applies to Ice Arrow.

Requires: Sniper

Enhanced Deterrence

2 Trait Points

A critical hit with Charge Lv. 2 Aimed Shot triggers an additional attack, inflicting Knockdown.

This effect does not apply to Ice Arrow.

Requires: Sniper

Predatory Poise

2 Trait Points

Aimed Shot grants Composure on hit. Stacks up to 3 times, increasing Tidal ATK for each stack.

When charged to Lv. 2, grants 3 stacks at once.

Requires: Physical ATK

Beastly Fervor

2 Trait Points

Aimed Shot briefly grants Fervor on hit. Stacks up to 3 times, increasing Physical Crit for each stack.

When charged to Lv. 2, grants 3 stacks at once.

Requires: Physical ATK

Predatory Poise II

2 Trait Points

Increases maximum Composure stacks from 3 to 5.

Requires: Predatory Poise

Beastly Fervor II

2 Trait Points

Increases maximum Fervor stacks from 3 to 5.

Requires: Beastly Fervor

Deadly Opening

2 Trait Points

A critical hit with Focus Fire grants Rapid Fire.

Requires: Withdrawing Shot Combo or Abdominal Kick Combo

Rapid Fire - Burst

2 Trait Points

A critical hit with Rapid Fire triggers an additional attack.

This attack does not inflict Stagger.

Requires: Friction

Rapid Fire - Knock Back

2 Trait Points

A critical hit with Rapid Fire inflicts Knockback.

Requires: Friction

Defensive Maneuver

learned automatically 80 SP

Blocks attacks during Maneuvers.

Cannot block Fatal Attacks.

Passive perks II 9

Sniper

3 Trait Points

Aimed Shot deals additional damage at Charge Lv. 2, with further increased damage against non-Elite enemies.

This effect also applies to Ice Arrow.

Requires: Tidal ATK

Rapid Shot Mastery III

3 Trait Points

When Rapid Shot's third attack lands as a critical hit, it can be used again with a light attack for a short time. This effect can trigger repeatedly.

Requires: Rapid Shot Mastery II

Leaping Shot Mastery

3 Trait Points

Leaping Shot fires 4 arrows instead of 2.

Requires: Withdrawing Shot Mastery II

Flip Kick Mastery

3 Trait Points

A critical hit with Flip Kick triggers an additional attack that inflicts Knockdown.

Requires: Abdominal Kick Mastery II

Hawk Talon

3 Trait Points

Increases Crescent Kick's damage and restores HP based on damage dealt.

Requires: Hidden Blade

Acrobatic Momentum

3 Trait Points

Slide Dodge no longer costs SP.

Requires: Hawk Talon

Marksman

3 Trait Points

Aimed Shot fires an additional arrow.

This effect also applies to Quickdraw.

Requires: Predatory Poise II or Beastly Fervor II

Friction

3 Trait Points

Rapid Fire increases the enemy's Burn gauge. Fully restores SP when Rapid Fire triggers Burn.

Requires: Deadly Opening

Tahyang's Raging Flames

3 Trait Points

While Fire Arrow is on cooldown, critical hits with Rapid Fire grant Raging Flames stacks. At 8 stacks, consumes all stacks and resets cooldown.

Requires: Rapid Fire - Burst or Rapid Fire - Knock Back

Stat perks 3

Tidal ATK

1 Trait Point

Requires: Crashing Waves

Fire ATK +20

1 Trait Point

Requires: Rapid Shot Mastery III or Leaping Shot Mastery or Flip Kick Mastery

Physical ATK

1 Trait Point

Requires: Flash Freeze or Barbed Arrowhead or Preemptive Strike or Enhanced Deterrence

Crossbow

Not playable yet

Crossbow already has a complete perk tree but is not playable in Early Access yet. Stats and perks may change before it unlocks.

Controls

All perks: Crossbow 48 perks

Active skills 16

Crossbow Shot

learned automatically

ControlsLeft Mouse Button→Left Mouse Button

Fires consecutive crossbow shots.

Jolt Kick

learned automatically

Controls(On a downed target) Left Mouse Button

Strikes a downed target.

Requires: Crossbow Shot

Lightning Bolt

1 Trait Point

Controls(During Iron Shell) Hold R→Left Mouse Button

Fires Lightning Bolts in succession based on the number of Iron Shell stacks. Increases the enemy's Shock gauge.

Requires: Bolt Reserve

Scatter Shot

learned automatically

ControlsRight Mouse Button

Fires a wide volley of scattering bolts. Consumes all Iron Shell stacks to deal increased damage.

Falling Strike

learned automatically 5 SP 1 hits

Controls→Left Mouse Button or Right Mouse Button

Plunges from the air and strikes an enemy with the crossbow.

Damage: 73% physical and 94% magic attack (sum of all hits)

Requires: Scatter Shot or Crossbow Shot

Poison Burst Shot

1 Trait Point

ControlsHold Precise Aim→Hold Right Mouse Button

Replaces Heavy Grenade Bolt with Poison Burst Shot. Leaves behind a toxic cloud that increases the enemy's Poison gauge.

Requires: Lightning Bolt

Closing Shot

learned automatically

Controls(While Shift sprinting) Left Mouse Button

Fires the crossbow while sliding forward.

Requires: Scatter Shot

Precise Aim

learned automatically

ControlsHold R

Enters a focused state for precise aim.

Grenade Shot

learned automatically 20 SP

Controls(While holding R) Left Mouse Button

Fires an explosive bolt while aiming.

Requires: Precise Aim

Heart Puncture

1 Trait Point 2 hits 2 stages

ControlsHold Right Mouse Button

Launches a scattering shot at close-range. Consumes all Iron Shell stacks to deal increased damage.

Damage: 226% physical and 294% magic attack (sum of all hits)

Requires: Tempest Shot or Ruthless Assault

Heavy Grenade Shot

learned automatically 2 stages

ControlsHold →Hold and release Right Mouse Button

Launches a carefully aimed explosive bolt.

Requires: Precise Aim

Gale Shot

1 Trait Point 20 SP 1 hits

ControlsS+Right Mouse Button

Retreats while firing a swift shot. Consumes all Iron Shell stacks to deal increased damage.

Damage: 89% physical and 115% magic attack (sum of all hits)

Requires: Deadly Diffusion or Blessed Precision

Evade

learned automatically

ControlsCtrl

Dodges swiftly in the chosen direction.

Culling Shot

1 Trait Point 1 hits

Controls(While in range) Left Mouse Button

Strikes a downed enemy with Lightning Bolt. Does not consume SP or Iron Shell.

Damage: 109% physical and 142% magic attack (sum of all hits)

Requires: Fog ATK

Eruption Spark

1 Trait Point 270 SP 1 hits

Controls(During Iron Shell) Scatter Shot, Gale Shot, or Heart Puncture→Hold Right Mouse Button

Becomes available after using a skill that consumes Iron Shell. Briefly gathers power before firing a wide-area shot. Recoils backward when fired.

Damage: 568% physical and 739% magic attack (sum of all hits)

Requires: Fierce Volley

Focused Bombardment

1 Trait Point 2 hits

ControlsPoison Burst Shot→Right Mouse Button

When firing Poison Burst Shot, launches an additional Poison Burst Shot.

Damage: 223% physical and 289% magic attack (sum of all hits)

Requires: First Strike

Passive perks 30

Crossbow Proficiency

learned automatically

Allows you to equip this weapon type.

Bolt Reserve

1 Trait Point

Crossbow Shot grants Iron Shell on hit. Stacks up to 3 times and is consumed when firing Scatter Shot.

Requires: Crossbow Proficiency

Triple Shot

1 Trait Point

ControlsShattering Blow→Left Mouse Button

Adds 1 extra shot, enabling up to 3 consecutive Crossbow Shot.

Requires: Bolt Reserve

Opening Volley

1 Trait Point

Reduces the SP cost of Crossbow Shot's initial attack.

Requires: Triple Shot

Sustained Fire

1 Trait Point

Reduces the SP cost of Scatter Shot.

Requires: Triple Shot

Swift Draw

1 Trait Point

Reduces Crossbow Shot's initial delay.

Requires: Opening Volley

Reinforced Shell

1 Trait Point

Crossbow Shot obtains up to 5 Iron Shells stacks instead of 3.

Requires: Sustained Fire

Volatile Tip

1 Trait Point

Increases the damage of Lightning Bolt.

Requires: Poison Burst Shot

Locked Aim

1 Trait Point

Allows you to aim longer when using Precise Aim.

Requires: Poison Burst Shot

Tempest Shot

2 Trait Points

Controls(While sprinting) Left Mouse Button

When using Sliding Shot, the projectiles change from Crossbow Shot to Scatter Shot.

Requires: Swift Draw

Ruthless Assault

2 Trait Points

Controls(On a downed target) Left Mouse Button

When Jolt Kick hits downed enemies, reduces their Crit RES and increases your Physical ATK.

Requires: Reinforced Shell

Toxic Cloud

1 Trait Point

Increases the duration of Poison Burst Shot.

Requires: Lightning ATK

Deadly Diffusion

2 Trait Points

When consuming Iron Shell, Scatter Shot deals additional damage to enemies affected by Poison and Shock.

Requires: Heart Puncture

Blessed Precision

2 Trait Points

A critical hit with Crossbow Shot grants 3 Iron Shell stacks.

Requires: Heart Puncture

Breath Control

2 Trait Points

Lightning Bolt pierces enemies.

Requires: Toxic Cloud

Crushing Shot

1 Trait Point

A critical hit with a Reinforced Scatter Shot grants a Physical ATK buff. This effect stacks up to 3 times.

Requires: Gale Shot

Suffocating Toxins

1 Trait Point

Increases the size of Poison Burst Shot's cloud.

Requires: Fog ATK

Fierce Volley

1 Trait Point

Reinforced Scatter Shot's initial delay is reduced when consuming Iron Shell.

Requires: Crushing Shot

Deadly Poison

1 Trait Point

Increases the damage of Poison Burst Shot's cloud.

Requires: Suffocating Toxins or Culling Shot

Electric Shock

2 Trait Points

A critical hit with Lightning Bolt inflicts Electric Shock. Enemies affected by Electric Shock take additional damage.

Requires: Deadly Poison

Iron Shell Recharge

1 Trait Point

On Eruption Spark hit, has a chance to gain 5 Iron Shell stacks.

Requires: Eruption Spark

Effective Stance

1 Trait Point

Reduces the SP cost of Lightning Bolt.

Requires: Electric Shock

Toxic Efficiency

1 Trait Point

Reduces the SP cost of Poison Burst Shot.

Requires: Electric Shock

Bloody Execution

2 Trait Points

Inflicts Bloody Execution upon landing a Reinforced Scatter Shot. When Bloody Execution explodes, deals additional damage.

Requires: Iron Shell Recharge

Amplified Voltage

1 Trait Point

Increases Electric Shock duration.

Requires: Effective Stance

First Strike

1 Trait Point

The poison cloud created by Poison Burst Shot deals increased damage to targets at full HP.

Requires: Toxic Efficiency

Finisher

3 Trait Points

On Eruption Spark hit, detonates Bloody Execution instantly.

Requires: Bloody Execution

Crackling Surge

1 Trait Point

Increases Electric Shock damage.

Requires: Amplified Voltage

Discharge Shock

2 Trait Points

When Grenade Shot hits an enemy affected by Electric Shock, it triggers a surge of electricity that deals area damage.

Requires: Crackling Surge

Violent Combustion

2 Trait Points

Increases the damage and duration of Poison Burst Shot's cloud.

Requires: Focused Bombardment

Stat perks 2

Lightning ATK

1 Trait Point

Requires: Volatile Tip or Locked Aim

Fog ATK

1 Trait Point

Requires: Breath Control

More weapon types of this class (no perk tree yet): Thrusting Sword, Dagger, Kukri

Still open: In Early Access, two weapons per class are playable; a third already has a complete perk tree but is still locked (see below). How weapon swapping works and whether you can change class is not known yet either.

Sources: Official article: Ranger · Steam: demo classes

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