Stormsplitter
LightningEvade incoming attacks while carving through the enemy with a flurry of hatchet strikes, then call down lightning with a finishing blow.
Class · Hunter
“Hunt Without Limits.” – far more than a mere archer: controls the distance to the target.
According to XLGAMES the Ranger is “far more than a mere archer”: they control the distance to the target – from afar with the longbow, lightning-fast up close with the hatchet. They carry the legacy of Tahyang Kahlzit, Hero of the Firran, who formed the “Shadowhawk Twin Swords” with Jin Evernight, refused godhood and rode “Black Night” to lead the fight against Kyrios.
Plan your Ranger build with perks per weapon, gear and Lunastones. Open the build planner →
Close combat with lightning: evade, counter and follow up with chain attacks.
Evade incoming attacks while carving through the enemy with a flurry of hatchet strikes, then call down lightning with a finishing blow.
When your power reaches its peak, lightning surges through the Hatchet, unleashing a relentless chain of explosive attacks.
Launch forward like a bolt of lightning, kick the enemy, then flow seamlessly into your next attack.
Deflect an incoming strike, then answer with a wind-splitting slash capable of piercing even distant enemies.
The instant a counterattack lands, close the distance and overwhelm your enemy with a storm of consecutive strikes.
Controls
Controls![]()
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Performs up to 2 swift attacks that deal damage and inflict Stagger.
Controls![]()
Becomes available when inflicting Stagger to an enemy with Flurry.
Performs a powerful slash that deals damage and inflicts Knockback.
Requires: Flurry
ControlsAxe Flurry![]()
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Slams the ground after Axe Flurry, increasing the enemy's Shock gauge and inflicting Knockback.
Reduces damage taken and grants Stagger Immunity while attacking.
Requires: Hatchet Proficiency
ControlsHold ![]()
Throws up to 5 axes by holding the input.
(15 second cooldown)
Damage: 92% physical and 88% magic attack (sum of all hits)
Requires: Hatchet Proficiency
Controls![]()
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Charges towards the target and strikes. Can be quickly chained after evading. After use, can follow up with a 2-hit Flurry.
Damage: 97% physical and 93% magic attack (sum of all hits)
Requires: Flurry
ControlsStep Back
Lunge![]()
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Becomes available after using Step Back and Lunge in succession.
Leaps into the air and throws an axe, dealing damage and inflicting Knockback. Evades incoming attacks while in mid-air.
Damage: 515% physical and 490% magic attack (sum of all hits)
Requires: Lunge
Controls(While in range) ![]()
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Press + [Ctrl] near a target to dodge behind the enemy. This dodge does not cost SP.
Can combo into Windscreamer with [Left Mouse Button], and Step Back with [Right Mouse Button].
(10 second cooldown)
Requires: Thrill of the Hunt
Controls
Lunge combo
Strikes the enemy, inflicting Stagger. Grants Stagger Immunity while approaching the target.
After breaking the enemy's guard, press [Left Mouse Button] to combo into Axe Flurry.
Damage: 450% physical and 420% magic attack (sum of all hits)
Requires: Lunge
ControlsAxe Flurry![]()
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After Axe Flurry, throws axes in rapid succession, dealing damage and increasing the enemy's Bleed gauge.
Combos into Stormsplitter with [Left Mouse Button].
Damage: 613% physical and 584% magic attack (sum of all hits)
Requires: Effortless Flurry
Controls(On a downed target) ![]()
Kicks a downed target to deal heavy damage.
(15 second cooldown)
Requires: Flurry
Controls![]()
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Increases Spinning Kick's attack range. Combos into Momentum between Spinning Kick and Double Hatchet Strike.
Deals damage and inflicts Knockback at no SP cost. Inflicting Knockback combos into Step Back.
Requires: Spinning Kick Mastery
Controls![]()
or ![]()
Jumps into the air and strikes down.
Damage: 161% physical and 134% magic attack (sum of all hits)
Requires: Flurry
Controls![]()
Performs a spinning kick that deals damage and inflicts Stagger. Breaks the enemy's guard.
Controls![]()
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Performs a dual strike that Staggers enemies.
Damage: 450% physical and 428% magic attack (sum of all hits)
Requires: Spinning Kick
Controls(After Discharge) ![]()
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Rebounding Thunder becomes available once briefly upon triggering Discharge, increasing the enemy's Shock gauge.
Cannot gain Thrill of the Hunt stacks with this skill.
Requires: Relentless Hunt
Controls![]()
Becomes available after inflicting Stagger with Spinning Kick or Double Hatchet Strike.
Kicks the enemy, then leaps backward while throwing an axe. Briefly evades attacks while using this skill.
Damage: 235% physical and 224% magic attack (sum of all hits)
Requires: Spinning Kick or Double Hatchet Strike
Controls(While in range) ![]()
Hurls an axe at the target up to two times. The second hit inflicts Stagger on hit.
Damage: 256% physical and 243% magic attack (sum of all hits)
Requires: Spinning Kick or Step Back
Controls(During Discharge) ![]()
Shocking Kick becomes available once briefly upon triggering Discharge, increasing the enemy's Shock gauge.
Cannot gain Thrill of the Hunt stacks with this skill.
Requires: Lightning ATK
Controls![]()
Briefly enters a defensive stance and Parry blockable attacks.
Thunder Trail can be used repeatedly during its activation window.
Requires: Thunder Trail
ControlsShocking Kick![]()
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Combos from Shocking Kick, dealing damage and inflicting Knockback on enemies. Evades attacks while using this skill. This damage increases the enemy's Shock gauge, and deals increased damage to Shocked targets.
Cannot gain Thrill of the Hunt stacks with this skill. Combos into Lightning Rush with [Right Mouse Button] if unlocked.
Damage: 1,226% physical and 1,168% magic attack (sum of all hits)
Requires: Overload
Controls![]()
Dodges swiftly in the chosen direction.
Controls(While in range) ![]()
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After Axe Throw, drinks a potion to restore HP. Does not consume items.
(30 second cooldown)
Healing scales with potion potency.
Requires: Rapid Throw - Bleed or Rapid Throw - Shock
ControlsWindscreamer![]()
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After Windscreamer, strikes upward to deal damage and inflict Knockback.
Requires: Stormguard or Axe Storm
Controls(On Rebounding Thunder hit)
or
(On Shocking Kick hit) ![]()
On Rebounding Thunder or Shocking Kick hit, grants a brief window to use Thunder Trail.
Rapidly charges forward, striking enemies in its path and increasing the enemy's Shock gauge.
Requires: Shocking Kick
ControlsWindcleaver![]()
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After Windcleaver, combos into Gale Sever, striking the target 3 times and firing 3 Wind Blades. Evades attacks while airborne. Deals increased damage to targets with HP at 40% or below and restores HP based on damage dealt.
Damage: 905% physical and 861% magic attack (sum of all hits)
Requires: Stormburst or Eye of the Storm
ControlsStep Back![]()
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Lightning Rush becomes available after Step Back.
Charges forward, dealing damage and inflicting Stagger. Briefly evades incoming attacks while moving.
Combos into Axe Flurry with [Left Mouse Button], increasing the enemy's Shock gauge.
Damage: 1,148% physical and 1,130% magic attack (sum of all hits)
Requires: Electric Current or Thunder Slash
Allows you to equip this weapon type.
Hatchet skills briefly grant a Thrill of the Hunt stack. Stacks build when attacks land consecutively. At 10 stacks, all stacks are consumed to restore SP.
Requires: Hatchet Proficiency
Stormsplitter triggers an explosion on the ground, dealing damage and inflicting Stagger to enemies within range. Also increases the enemy's Shock gauge.
Requires: Stormsplitter
Axe Flurry no longer costs SP.
Requires: Stormsplitter
Throws 2 additional axes, but deals reduced damage. Also increases the enemy's Bleed gauge.
Requires: Rapid Throw
Rapid Throw no longer costs SP and homes in on enemies. Also increases the enemy's Shock gauge.
Requires: Rapid Throw
Increases the damage and Stagger power of Spinning Kick.
Requires: Shadowcatch
Thrill of the Hunt now activates at 5 stacks, but reduces stack duration and SP recovery.
Requires: Shadowcatch
Stormsplitter grants a shield for 5 seconds. Shield strength scales with Max HP.
Requires: Storm's Wake
Double Hatchet Strike hits twice, but each hit deals reduced damage.
Requires: Impatient Hunger
ControlsRapid Throw![]()
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Rapid Throw's fifth attack combos into Axe Flurry.
Requires: Battle Tonic
Windcleaver fires a piercing Wind Blade that deals damage and increases the enemy's Bleed gauge.
This attack does not grant Thrill of the Hunt stacks.
Requires: Windcleaver
A critical hit grants 1 additional Thrill of the Hunt stack.
Requires: Discharge
Controls(After
parry) ![]()
Windscreamer becomes instantly available with [Left Mouse Button] after a successful Parry.
Requires: Wind Blade
The second attack of Flurry fires Wind Blade.
Requires: Wind Blade
Grants Ripper Edge when inflicting Bleed with the hatchet.
During Ripper Edge, Windscreamer hits 2 additional times.
Requires: Counterattack - Windscreamer or Airslice
Ripper Edge always triggers Windscreamer against targets with HP at 40% or below.
Requires: Ripper Edge
Stormsplitter fires three lightning bolts, dealing damage and increasing the enemy's Shock gauge.
Requires: Bloodied Edge
Stormsplitter increases damage dealt, Physical Crit Hit, and Stagger power for a short time.
Requires: Bloodied Edge
A critical hit with Wind Blade enables Stormsplitter once within a short time at no SP cost.
Press [Left Mouse Button] to activate.
Requires: Gale Sever
Whenever Thrill of the Hunt triggers, deals damage to nearby enemies and increases the enemy's Shock gauge.
Requires: Momentum or Twin Splitter
Grants Stagger Immunity during Lunge and instantly triggers Discharge.
(5 second cooldown)
Requires: Shocking Kick
Increases damage dealt by 2.5% while HP is 70% or higher.
Requires: Rebounding Thunder
Increases the Physical ATK of your equipped weapon by 10%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Increases the Magic ATK of your equipped weapon by 10%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Increases damage dealt to targets with 70% HP or higher by 5%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Increases damage dealt to targets with 40% HP or lower by 5%.
Requires: Damage ↑ at HP ≥70% +2.5 %
Mark a target, pursue it and finish it from range.
Rain arrows upon your marked target, maintaining pressure while setting the pace for your next attack.
Conclude a rapid volley with an explosive arrow that erupts on the target.
Steady your breath, take aim at a distant target, and loose a single, devastating shot with lethal precision.
Nock a freezing arrow to immobilize the enemy and create the perfect opening for pursuit.
Deflect an incoming attack with a spinning counter, then regain the ideal distance to resume the hunt.
Controls
ControlsShattering Blow![]()
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Fires arrows while moving. After 2 light attacks, shifts into a stationary stance and fires a powerful shot that inflicts Knockback.
Damage: 105% physical and 81% magic attack (sum of all hits)
Controls![]()
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(While in range) ![]()
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After Rapid Shot's second attack, performs an offensive Maneuver that closes distance to a target.
Damage: 231% physical and 177% magic attack (sum of all hits)
Requires: Rapid Shot
Controls(At 15 Primed stacks) Hold ![]()
Offensive Maneuvers and ranged attacks, excluding Aimed Shot, grant Primed. Offensive Maneuvers grant 5 stacks instantly. At maximum stacks, Rapid Fire becomes available for a short duration. Combos into Withdrawing Shot by pressing [Left Mouse Button].
Requires: Longbow Proficiency
Controls(While in range) ![]()
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Dashes forward and performs an offensive Maneuver. On hit, combos into Withdrawing Shot.
Damage: 1,467% physical and 1,129% magic attack (sum of all hits)
Requires: Longbow Proficiency
Controls![]()
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(On Reflecting Shot hit) ![]()
Fires a withdrawing shot after Rapid Shot's third attack.
Briefly evades attacks while using this skill.
Damage: 210% physical and 161% magic attack (sum of all hits)
Requires: Rapid Shot
Controls![]()
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Piercing Shot gains an additional attack.
Damage: 294% physical and 226% magic attack (sum of all hits)
Requires: Rapid Fire
Controls(While Aimed Shot is available) ![]()
Loads the bow with ice arrows.
Ice arrows increase the enemy's Freeze gauge and scale heavily with Tidal ATK.
Requires: Balanced Aim
Controls(When attacked during a Maneuver) ![]()
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Performs 2 consecutive counterattacks after blocking an attack with Defensive Maneuver.
Grants Stagger Immunity while attacking and receives reduced damage.
Damage: 1,048% physical and 806% magic attack (sum of all hits)
Requires: Arrow Stab - Bleed
Controls![]()
Fires 2 piercing arrows from a stationary stance to deal heavy damage and inflict Stagger.
Damage: 294% physical and 226% magic attack (sum of all hits)
Controls![]()
or ![]()
Plunges from the air and strikes an enemy with an arrow.
This attack is not a Maneuver.
Damage: 50% physical and 70% magic attack (sum of all hits)
Requires: Rapid Shot or Piercing Shot
Blocking while evading combos into Abdominal Kick. Costs additional SP.
Damage: 231% physical and 177% magic attack (sum of all hits)
Requires: Fire Arrow
Controls![]()
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After Rapid Shot's third attack, fires a powerful arrow that inflicts Knockback and increases the enemy's Bleed gauge.
Damage: 445% physical and 343% magic attack (sum of all hits)
Requires: Piercing Shot
ControlsAbdominal Kick![]()
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After Abdominal Kick, performs an offensive Maneuver that inflicts Knockback.
Damage: 1,572% physical and 1,209% magic attack (sum of all hits)
Requires: Piercing Shot
ControlsWithdrawing Shot![]()
or Abdominal Kick![]()
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After Withdrawing Shot, fires an additional arrow while creating significant distance.
Briefly evades attacks while using this skill.
Damage: 178% physical and 137% magic attack (sum of all hits)
Requires: Piercing Shot
Controls![]()
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Fires an arrow while using Evade.
On hit, combos into Withdrawing Shot.
Damage: 136% physical and 105% magic attack (sum of all hits)
Requires: Piercing Shot
ControlsHold ![]()
Aims the bow for precise shots.
Holding the input charges the bow, unlocking different attacks. Releasing at Charge Lv. 1 fires an attack while reducing movement speed during the charge.
Releasing at Charge Lv. 2 deals heavy damage and inflicts Knockback. Movement is disabled at Charge Lv. 2.
ControlsPiercing Shot![]()
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After Piercing Shot, combos into Withdrawing Shot. Costs SP even with Withdrawing Shot Mastery.
Damage: 210% physical and 161% magic attack (sum of all hits)
Requires: Scarlet Arrow
ControlsPiercing Shot![]()
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Piercing Shot combos into Abdominal Kick.
Damage: 231% physical and 177% magic attack (sum of all hits)
Requires: Scarlet Arrow
Controls![]()
Dodges swiftly in the chosen direction.
Controls![]()
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Slides while evading.
Requires: Evade
ControlsLeaping Shot![]()
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Launches a homing arrow followed by an explosive shot.
Increases the enemy's Burn gauge. Evades enemy attacks while attacking and does not consume SP.
(60 second cooldown)
Damage: 1,048% physical and 806% magic attack (sum of all hits)
Requires: Deft Hands
Controls(When attacked during a Maneuver) ![]()
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Counterattack Maneuver gains an additional attack.
Grants Stagger Immunity while attacking and receives reduced damage.
Damage: 1,992% physical and 1,532% magic attack (sum of all hits)
Requires: Counterattack Maneuver
Controls(While in range) ![]()
At close range, skips aiming and instantly fires a Lv. 1 Aimed Shot.
(8 second cooldown)
Damage: 262% physical and 202% magic attack (sum of all hits)
Requires: Tidal ATK
ControlsPiercing Shot 2nd combo attack
Hold![]()
Consumes HP on use. The arrow pierces through enemies and increases their Burn gauge.
(20 second cooldown)
Scarlet Arrow does not grant Primed.
Damage: 681% physical and 524% magic attack (sum of all hits)
Requires: Fire ATK +20
Allows you to equip this weapon type.
Aimed Shot charges faster up to Lv. 1.
Requires: Longbow Proficiency
Arrow Stab increases the enemy's Bleed gauge.
Requires: Arrow Stab
Using Ice Arrow after charging Aimed Shot to Lv. 2 causes Aimed Shot to deal area damage.
Requires: Ice Arrow
Rapid Shot's third attack fires an additional arrow.
The additional arrow does not inflict Stagger.
Requires: Fire Arrow
Withdrawing Shot no longer costs SP.
Requires: Fire Arrow
Rapid Shot's third attack no longer consumes SP.
Requires: Rapid Shot Mastery
Leaping Shot increases Physical Amplification for 12 seconds.
Requires: Withdrawing Shot Mastery
Abdominal Kick triggers an additional attack that deals damage to enemies within range.
This attack does not grant Primed.
Requires: Abdominal Kick Mastery
When triggered by Quickdraw, Lv. 1 Aimed Shot gains Ice Arrow.
Requires: Quickdraw
When charged to Lv. 1, Aimed Shot increases the enemy's Bleed gauge and deals additional damage to Bleeding enemies.
This effect does not apply to Ice Arrow.
Requires: Quickdraw
When charged to Lv. 2, Aimed Shot deals increased damage against enemies with full HP.
This effect also applies to Ice Arrow.
Requires: Sniper
A critical hit with Charge Lv. 2 Aimed Shot triggers an additional attack, inflicting Knockdown.
This effect does not apply to Ice Arrow.
Requires: Sniper
Aimed Shot grants Composure on hit. Stacks up to 3 times, increasing Tidal ATK for each stack.
When charged to Lv. 2, grants 3 stacks at once.
Requires: Physical ATK
Aimed Shot briefly grants Fervor on hit. Stacks up to 3 times, increasing Physical Crit for each stack.
When charged to Lv. 2, grants 3 stacks at once.
Requires: Physical ATK
Increases maximum Composure stacks from 3 to 5.
Requires: Predatory Poise
Increases maximum Fervor stacks from 3 to 5.
Requires: Beastly Fervor
A critical hit with Focus Fire grants Rapid Fire.
Requires: Withdrawing Shot Combo or Abdominal Kick Combo
A critical hit with Rapid Fire triggers an additional attack.
This attack does not inflict Stagger.
Requires: Friction
A critical hit with Rapid Fire inflicts Knockback.
Requires: Friction
Blocks attacks during Maneuvers.
Cannot block Fatal Attacks.
Aimed Shot deals additional damage at Charge Lv. 2, with further increased damage against non-Elite enemies.
This effect also applies to Ice Arrow.
Requires: Tidal ATK
When Rapid Shot's third attack lands as a critical hit, it can be used again with a light attack for a short time. This effect can trigger repeatedly.
Requires: Rapid Shot Mastery II
Leaping Shot fires 4 arrows instead of 2.
Requires: Withdrawing Shot Mastery II
A critical hit with Flip Kick triggers an additional attack that inflicts Knockdown.
Requires: Abdominal Kick Mastery II
Increases Crescent Kick's damage and restores HP based on damage dealt.
Requires: Hidden Blade
Slide Dodge no longer costs SP.
Requires: Hawk Talon
Aimed Shot fires an additional arrow.
This effect also applies to Quickdraw.
Requires: Predatory Poise II or Beastly Fervor II
Rapid Fire increases the enemy's Burn gauge. Fully restores SP when Rapid Fire triggers Burn.
Requires: Deadly Opening
While Fire Arrow is on cooldown, critical hits with Rapid Fire grant Raging Flames stacks. At 8 stacks, consumes all stacks and resets cooldown.
Requires: Rapid Fire - Burst or Rapid Fire - Knock Back
Requires: Crashing Waves
Requires: Rapid Shot Mastery III or Leaping Shot Mastery or Flip Kick Mastery
Requires: Flash Freeze or Barbed Arrowhead or Preemptive Strike or Enhanced Deterrence
Crossbow already has a complete perk tree but is not playable in Early Access yet. Stats and perks may change before it unlocks.
Controls
Controls![]()
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Fires consecutive crossbow shots.
Controls(On a downed target) ![]()
Strikes a downed target.
Requires: Crossbow Shot
Controls(During Iron Shell) Hold ![]()
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Fires Lightning Bolts in succession based on the number of Iron Shell stacks. Increases the enemy's Shock gauge.
Requires: Bolt Reserve
Controls![]()
Fires a wide volley of scattering bolts. Consumes all Iron Shell stacks to deal increased damage.
Controls![]()
or ![]()
Plunges from the air and strikes an enemy with the crossbow.
Damage: 73% physical and 94% magic attack (sum of all hits)
Requires: Scatter Shot or Crossbow Shot
ControlsHold Precise Aim
Hold ![]()
Replaces Heavy Grenade Bolt with Poison Burst Shot. Leaves behind a toxic cloud that increases the enemy's Poison gauge.
Requires: Lightning Bolt
Controls(While
sprinting) ![]()
Fires the crossbow while sliding forward.
Requires: Scatter Shot
ControlsHold ![]()
Enters a focused state for precise aim.
Controls(While holding
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Fires an explosive bolt while aiming.
Requires: Precise Aim
ControlsHold ![]()
Launches a scattering shot at close-range. Consumes all Iron Shell stacks to deal increased damage.
Damage: 226% physical and 294% magic attack (sum of all hits)
Requires: Tempest Shot or Ruthless Assault
ControlsHold
Hold and release ![]()
Launches a carefully aimed explosive bolt.
Requires: Precise Aim
Controls![]()
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Retreats while firing a swift shot. Consumes all Iron Shell stacks to deal increased damage.
Damage: 89% physical and 115% magic attack (sum of all hits)
Requires: Deadly Diffusion or Blessed Precision
Controls![]()
Dodges swiftly in the chosen direction.
Controls(While in range) ![]()
Strikes a downed enemy with Lightning Bolt. Does not consume SP or Iron Shell.
Damage: 109% physical and 142% magic attack (sum of all hits)
Requires: Fog ATK
Controls(During Iron Shell) Scatter Shot, Gale Shot, or Heart Puncture
Hold ![]()
Becomes available after using a skill that consumes Iron Shell. Briefly gathers power before firing a wide-area shot. Recoils backward when fired.
Damage: 568% physical and 739% magic attack (sum of all hits)
Requires: Fierce Volley
ControlsPoison Burst Shot![]()
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When firing Poison Burst Shot, launches an additional Poison Burst Shot.
Damage: 223% physical and 289% magic attack (sum of all hits)
Requires: First Strike
Allows you to equip this weapon type.
Crossbow Shot grants Iron Shell on hit. Stacks up to 3 times and is consumed when firing Scatter Shot.
Requires: Crossbow Proficiency
ControlsShattering Blow![]()
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Adds 1 extra shot, enabling up to 3 consecutive Crossbow Shot.
Requires: Bolt Reserve
Reduces the SP cost of Crossbow Shot's initial attack.
Requires: Triple Shot
Reduces the SP cost of Scatter Shot.
Requires: Triple Shot
Reduces Crossbow Shot's initial delay.
Requires: Opening Volley
Crossbow Shot obtains up to 5 Iron Shells stacks instead of 3.
Requires: Sustained Fire
Increases the damage of Lightning Bolt.
Requires: Poison Burst Shot
Allows you to aim longer when using Precise Aim.
Requires: Poison Burst Shot
Controls(While sprinting) ![]()
When using Sliding Shot, the projectiles change from Crossbow Shot to Scatter Shot.
Requires: Swift Draw
Controls(On a downed target) ![]()
When Jolt Kick hits downed enemies, reduces their Crit RES and increases your Physical ATK.
Requires: Reinforced Shell
Increases the duration of Poison Burst Shot.
Requires: Lightning ATK
When consuming Iron Shell, Scatter Shot deals additional damage to enemies affected by Poison and Shock.
Requires: Heart Puncture
A critical hit with Crossbow Shot grants 3 Iron Shell stacks.
Requires: Heart Puncture
Lightning Bolt pierces enemies.
Requires: Toxic Cloud
A critical hit with a Reinforced Scatter Shot grants a Physical ATK buff. This effect stacks up to 3 times.
Requires: Gale Shot
Increases the size of Poison Burst Shot's cloud.
Requires: Fog ATK
Reinforced Scatter Shot's initial delay is reduced when consuming Iron Shell.
Requires: Crushing Shot
Increases the damage of Poison Burst Shot's cloud.
Requires: Suffocating Toxins or Culling Shot
A critical hit with Lightning Bolt inflicts Electric Shock. Enemies affected by Electric Shock take additional damage.
Requires: Deadly Poison
On Eruption Spark hit, has a chance to gain 5 Iron Shell stacks.
Requires: Eruption Spark
Reduces the SP cost of Lightning Bolt.
Requires: Electric Shock
Reduces the SP cost of Poison Burst Shot.
Requires: Electric Shock
Inflicts Bloody Execution upon landing a Reinforced Scatter Shot. When Bloody Execution explodes, deals additional damage.
Requires: Iron Shell Recharge
Increases Electric Shock duration.
Requires: Effective Stance
The poison cloud created by Poison Burst Shot deals increased damage to targets at full HP.
Requires: Toxic Efficiency
On Eruption Spark hit, detonates Bloody Execution instantly.
Requires: Bloody Execution
Increases Electric Shock damage.
Requires: Amplified Voltage
When Grenade Shot hits an enemy affected by Electric Shock, it triggers a surge of electricity that deals area damage.
Requires: Crackling Surge
Increases the damage and duration of Poison Burst Shot's cloud.
Requires: Focused Bombardment
Requires: Volatile Tip or Locked Aim
Requires: Breath Control
More weapon types of this class (no perk tree yet): Thrusting Sword, Dagger, Kukri
Still open: In Early Access, two weapons per class are playable; a third already has a complete perk tree but is still locked (see below). How weapon swapping works and whether you can change class is not known yet either.
Sources: Official article: Ranger · Steam: demo classes
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